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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="CleverNickName" data-source="post: 8068233" data-attributes="member: 50987"><p>I'd like to see lots of new ways to spend money in the game.</p><ul> <li data-xf-list-type="ul">Houses, apartments, homesteads, strongholds, castles...how about a place to live? Not every D&D character needs to be a homicidal vagrant. Houses can have upgrade-able rooms and unique features ala Skyrim: add a forge for X gp, add an alchemy lab for Y gp, add an apothecary for Z gp, etc. Even a cottage in the woods outside of town would be better than sleeping in a <em>rope trick</em> every night.</li> <li data-xf-list-type="ul">Armies, Naval forces, etc. (to go with some Mass Combat rules <a href="https://www.enworld.org/threads/mass-combat.674157/post-8068738" target="_blank"><s>that are hopefully going to be included in the Level Up project</s></a> someday) Some of us want to build a kingdom!</li> <li data-xf-list-type="ul">Larger variety of ships and naval weapons</li> <li data-xf-list-type="ul">Speaking of armies and castles: Siege Equipment</li> <li data-xf-list-type="ul">Speaking of ships and naval weapons: Cannons and Firearms</li> <li data-xf-list-type="ul">Ale and Wenches</li> <li data-xf-list-type="ul">Prices and gear (along with some new rules) for flying mounts.</li> <li data-xf-list-type="ul">Private Tutors, Professional Trainers, Night Classes at Waterdeep Poly-Tech, etc. I'd love for there to be a way to turn downtime and money into permanent abilities like proficiencies, spells, and feats.</li> <li data-xf-list-type="ul">and yes, I guess, magic items. If you absolutely must. (I prefer to get my enchanted relics in long-forgotten tombs, but I guess some folks need to pick them up at Costco.) Ideally this would be done very carefully and sparingly so that magic items don't just become the dull, default currency of the game like they did in 3.X Edition. Not every magic item in the game should be available for purchase...I'd draw the line at Uncommon, myself.</li> </ul></blockquote><p></p>
[QUOTE="CleverNickName, post: 8068233, member: 50987"] I'd like to see lots of new ways to spend money in the game. [LIST] [*]Houses, apartments, homesteads, strongholds, castles...how about a place to live? Not every D&D character needs to be a homicidal vagrant. Houses can have upgrade-able rooms and unique features ala Skyrim: add a forge for X gp, add an alchemy lab for Y gp, add an apothecary for Z gp, etc. Even a cottage in the woods outside of town would be better than sleeping in a [I]rope trick[/I] every night. [*]Armies, Naval forces, etc. (to go with some Mass Combat rules [URL='https://www.enworld.org/threads/mass-combat.674157/post-8068738'][S]that are hopefully going to be included in the Level Up project[/S][/URL] someday) Some of us want to build a kingdom! [*]Larger variety of ships and naval weapons [*]Speaking of armies and castles: Siege Equipment [*]Speaking of ships and naval weapons: Cannons and Firearms [*]Ale and Wenches [*]Prices and gear (along with some new rules) for flying mounts. [*]Private Tutors, Professional Trainers, Night Classes at Waterdeep Poly-Tech, etc. I'd love for there to be a way to turn downtime and money into permanent abilities like proficiencies, spells, and feats. [*]and yes, I guess, magic items. If you absolutely must. (I prefer to get my enchanted relics in long-forgotten tombs, but I guess some folks need to pick them up at Costco.) Ideally this would be done very carefully and sparingly so that magic items don't just become the dull, default currency of the game like they did in 3.X Edition. Not every magic item in the game should be available for purchase...I'd draw the line at Uncommon, myself. [/LIST] [/QUOTE]
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