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General Tabletop Discussion
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Spending Hit Dice On Things Other Than Healing
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<blockquote data-quote="DND_Reborn" data-source="post: 7932746" data-attributes="member: 6987520"><p>Only a much better, non-lame ability, which is much better than those lame-little-bards do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>We have inspiration points, and they work well, so I'll explain in more detail <em>why</em> I was considering such a system.</p><p></p><p>First, the differences between proficiency at lower levels and the highest levels is not sufficient. If you compare two PCs with proficiency +2 and +6 in a contested check, the lower one has to great a chance to win. Now, in our current game we've expanded the top bonus to +8, which makes it a bit better without having to adjust too many other things.</p><p></p><p>I was looking for a different way to handle it. Spending a HD to get a bonus would allow two things:</p><p>1. the higher level PC would get a larger potential bonus over the lower level one</p><p>2. the higher level PC can tap into the resource more often than the lower level one</p><p></p><p>Originally, I was just going to use the HD as the bonus itself, as you suggest, but then the die-type could create the bigger bonus, instead of it level-based, which is why I chose proficiency instead.</p><p></p><p>The issue with giving more inspiration is it doesn't help in those cases where getting a higher number is more important than the chance of getting a better number, if that makes sense?</p><p></p><p>Finally, I would like to tie it into an existing system instead of adding a new one, such as Hero points. By using HD, I am forcing the player to consider the reward of a higher result now vs the risk of <em>not</em> having the HD later to restore hp.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7932746, member: 6987520"] Only a much better, non-lame ability, which is much better than those lame-little-bards do. ;) We have inspiration points, and they work well, so I'll explain in more detail [I]why[/I] I was considering such a system. First, the differences between proficiency at lower levels and the highest levels is not sufficient. If you compare two PCs with proficiency +2 and +6 in a contested check, the lower one has to great a chance to win. Now, in our current game we've expanded the top bonus to +8, which makes it a bit better without having to adjust too many other things. I was looking for a different way to handle it. Spending a HD to get a bonus would allow two things: 1. the higher level PC would get a larger potential bonus over the lower level one 2. the higher level PC can tap into the resource more often than the lower level one Originally, I was just going to use the HD as the bonus itself, as you suggest, but then the die-type could create the bigger bonus, instead of it level-based, which is why I chose proficiency instead. The issue with giving more inspiration is it doesn't help in those cases where getting a higher number is more important than the chance of getting a better number, if that makes sense? Finally, I would like to tie it into an existing system instead of adding a new one, such as Hero points. By using HD, I am forcing the player to consider the reward of a higher result now vs the risk of [I]not[/I] having the HD later to restore hp. [/QUOTE]
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