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Spending Hit Dice On Things Other Than Healing
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<blockquote data-quote="Ashrym" data-source="post: 7934170" data-attributes="member: 6750235"><p>Why didn't you just do some math yourself then?</p><p></p><p>You asked for feedback. It takes more work to do the math and write the post than it does to read it. If someone who asks for help isn't willing to put the effort into accepting it there's a lot less incentive for the people who give the help to put any effort into it either.</p><p></p><p>Aside from the friendly bard banter at the beginning and end, the bulk of that post is just data tables that can be skipped so it's not as long as it seems. Those are in there to help you understand what impacts your level range so that you can gauge how much adjustment you need to get to where you want.</p><p></p><p>As it is, your +8 proficiency system would, for example, give a STR character at the high end of proficiency wins about 85% of the time over a STR character at +2 proficiency in opposed checks. Your premise is that's not good enough so what is? Figure that out and then you would know what to adjust and where.</p><p></p><p></p><p></p><p>As I said in my longer post, the bard part is actually irrelevant to the premise of adjusting the basic spread. What you just post doesn't actually demonstrate that premise, however, because a bard in the same system with the same basic spread would just allow for doubling up using a hit die or saving that hit die to use bardic inspiration instead. Bard bonuses are in addition to standard mechanics.</p><p></p><p>I would point out that you have told me several times you do not like bards and your players don't play them. That leads me to the conclusion you do not have the play experience to really evaluate those restrictions so I'll share mine.</p><p></p><p><strong>10 minute time limit</strong> -- <em> This does not present an issue. It requires the character to choose not to use the bonus within that limit. Waiting longer would only delay being granted another bardic inspiration die.</em></p><p></p><p><strong>Bonus action required</strong><em> -- </em> <em> This only matters in an instant when the bonus was not given prior to combat and in the event there is another requirement of that same bonus action lost that is also valuable. It's a minor detail because it cost the bard the bonus action and not the fighter he's trying to help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </em></p><p></p><p><strong>More uses in the party</strong> -- <em>This is not actually true unless it's created as an alternative to the bard instead of a typical mechanic in addition to the bard. Even then it's not actually true unless a maximum number of short rests is house-ruled in and the capstone is ignored.</em></p><p></p><p><strong>No bard in the party </strong>-- <em>This is also not true unless bards are not allowed as a character class. There's nothing in the mechanics that stops a bard from joining the party.</em></p><p></p><p><strong>Bards are lame </strong>-- <em>Bards are lame they said...</em></p><p><em></em></p><p><em>[ATTACH=full]119139[/ATTACH]</em></p><p><em></em></p><p><em>...they took it back. </em><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>A lot of your post looks like it's based on the assumption that the mechanic replaces the bard instead of meets the premise that the gap between low level and high level characters is enough. Gotta be honest, that looks more like you want the bonus bards give but don't want to admit it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Also, bards add healing and bardic inspiration is exactly that -- "it is meant to be a boon when you really need it". Plus they actually add healing instead of replacing it. Just sayin' <img class="smilie smilie--emoji" alt="🙃" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f643.png" title="Upside-down face :upside_down:" data-shortname=":upside_down:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Ashrym, post: 7934170, member: 6750235"] Why didn't you just do some math yourself then? You asked for feedback. It takes more work to do the math and write the post than it does to read it. If someone who asks for help isn't willing to put the effort into accepting it there's a lot less incentive for the people who give the help to put any effort into it either. Aside from the friendly bard banter at the beginning and end, the bulk of that post is just data tables that can be skipped so it's not as long as it seems. Those are in there to help you understand what impacts your level range so that you can gauge how much adjustment you need to get to where you want. As it is, your +8 proficiency system would, for example, give a STR character at the high end of proficiency wins about 85% of the time over a STR character at +2 proficiency in opposed checks. Your premise is that's not good enough so what is? Figure that out and then you would know what to adjust and where. As I said in my longer post, the bard part is actually irrelevant to the premise of adjusting the basic spread. What you just post doesn't actually demonstrate that premise, however, because a bard in the same system with the same basic spread would just allow for doubling up using a hit die or saving that hit die to use bardic inspiration instead. Bard bonuses are in addition to standard mechanics. I would point out that you have told me several times you do not like bards and your players don't play them. That leads me to the conclusion you do not have the play experience to really evaluate those restrictions so I'll share mine. [B]10 minute time limit[/B] -- [I] This does not present an issue. It requires the character to choose not to use the bonus within that limit. Waiting longer would only delay being granted another bardic inspiration die.[/I] [B]Bonus action required[/B][I] -- [/I] [I] This only matters in an instant when the bonus was not given prior to combat and in the event there is another requirement of that same bonus action lost that is also valuable. It's a minor detail because it cost the bard the bonus action and not the fighter he's trying to help. ;) [/I] [B]More uses in the party[/B] -- [I]This is not actually true unless it's created as an alternative to the bard instead of a typical mechanic in addition to the bard. Even then it's not actually true unless a maximum number of short rests is house-ruled in and the capstone is ignored.[/I] [B]No bard in the party [/B]-- [I]This is also not true unless bards are not allowed as a character class. There's nothing in the mechanics that stops a bard from joining the party.[/I] [B]Bards are lame [/B]-- [I]Bards are lame they said... [ATTACH type="full"]119139[/ATTACH] ...they took it back. [/I]:p A lot of your post looks like it's based on the assumption that the mechanic replaces the bard instead of meets the premise that the gap between low level and high level characters is enough. Gotta be honest, that looks more like you want the bonus bards give but don't want to admit it. ;) Also, bards add healing and bardic inspiration is exactly that -- "it is meant to be a boon when you really need it". Plus they actually add healing instead of replacing it. Just sayin' 🙃 [/QUOTE]
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