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General Tabletop Discussion
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Spending time [Encounter pacing and Resting restrictions]
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<blockquote data-quote="Croesus" data-source="post: 7122122" data-attributes="member: 35019"><p>I just posted this in the other thread, but to repeat:</p><p></p><p>My group uses hero points, 2 per PC per session. HPs have to be used during the session, or are forfeited, i.e., they don't carry over to the next session. HPs can be used for re-rolls, adding d6 to existing roll, recovering some hit points during combat, etc. I pretty much never give HPs to villains or NPCs. Now, I'll try giving the bad guys hero points whenever the party rests (other than during boring travel/shopping/etc.). They'll likely continue to rest a lot, but at least it will have a tangible cost, forcing them to think about it.</p><p></p><p>Another option: I give group hero points for specific actions during play. Whenever the party rests, they lose one of those group hero points. Hmm...</p><p></p><p>The big issue is I don't want to punish them for smart play, which includes resting. However, I have one player who wants to long rest after every encounter, no matter how minor. So I want to discourage just that, which will be a balancing act.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7122122, member: 35019"] I just posted this in the other thread, but to repeat: My group uses hero points, 2 per PC per session. HPs have to be used during the session, or are forfeited, i.e., they don't carry over to the next session. HPs can be used for re-rolls, adding d6 to existing roll, recovering some hit points during combat, etc. I pretty much never give HPs to villains or NPCs. Now, I'll try giving the bad guys hero points whenever the party rests (other than during boring travel/shopping/etc.). They'll likely continue to rest a lot, but at least it will have a tangible cost, forcing them to think about it. Another option: I give group hero points for specific actions during play. Whenever the party rests, they lose one of those group hero points. Hmm... The big issue is I don't want to punish them for smart play, which includes resting. However, I have one player who wants to long rest after every encounter, no matter how minor. So I want to discourage just that, which will be a balancing act. [/QUOTE]
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Spending time [Encounter pacing and Resting restrictions]
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