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Spending time [Encounter pacing and Resting restrictions]
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<blockquote data-quote="clearstream" data-source="post: 7125004" data-attributes="member: 71699"><p>Me too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Here is a second pass on some rules for Threat Level</p><p></p><p><span style="color: #0000CD"><strong>Gaining Threat Dice</strong></span></p><p><span style="color: #0000CD">Threat dice are d6s. Add to the threat pool one die per short rest, or three dice per long rest. </span></p><p><span style="color: #0000CD"></span></p><p><span style="color: #0000CD"><strong>Using Threat</strong></span></p><p><span style="color: #0000CD">Whenever the die comes up 1 for a player's attack roll, ability check or saving throw, the DM removes all threat dice from the pool and rolls those dice. Each 1 on a d6 generates 1 threat point, which must be <em>immediately</em> spent on one of the following</span></p><ul> <li data-xf-list-type="ul"><span style="color: #0000CD">Add one hit dice to a foe’s HP</span></li> <li data-xf-list-type="ul"><span style="color: #0000CD">Give one foe inspiration; each foe can gain inspiration only once this way</span></li> <li data-xf-list-type="ul"><span style="color: #0000CD">Add foes to an encounter; converting points 1:1 into CR this way</span></li> <li data-xf-list-type="ul"><span style="color: #0000CD">Increase the CR of a foe by one; exchanging a weaker foe for a stronger one</span></li> <li data-xf-list-type="ul"><span style="color: #0000CD">Give one foe a luck point; per the feat</span></li> </ul><p></p><p><span style="color: #0000CD"><strong>Clearing Threat</strong></span></p><p><span style="color: #0000CD">Threat clears when players finish a dungeon, conclude an adventure, or reach a sanctuary.</span></p><p></p><p></p><p>The change is to force the DM to use the dice in response to a circumstance that players always get a sinking feeling about - rolling a natural 1. This might have a good feel in play because obviously the more encounters players engage in between rests, the more likely a natural 1 will come up when there are not many dice in the pool. If players limit the number of encounters between rests, then it is more likely there will be a stack of dice ready to roll instead.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7125004, member: 71699"] Me too :) Here is a second pass on some rules for Threat Level [COLOR=#0000CD][B]Gaining Threat Dice[/B] Threat dice are d6s. Add to the threat pool one die per short rest, or three dice per long rest. [B]Using Threat[/B] Whenever the die comes up 1 for a player's attack roll, ability check or saving throw, the DM removes all threat dice from the pool and rolls those dice. Each 1 on a d6 generates 1 threat point, which must be [I]immediately[/I] spent on one of the following [LIST] [*]Add one hit dice to a foe’s HP [*]Give one foe inspiration; each foe can gain inspiration only once this way [*]Add foes to an encounter; converting points 1:1 into CR this way [*]Increase the CR of a foe by one; exchanging a weaker foe for a stronger one [*]Give one foe a luck point; per the feat [/LIST] [B]Clearing Threat[/B] Threat clears when players finish a dungeon, conclude an adventure, or reach a sanctuary.[/COLOR] The change is to force the DM to use the dice in response to a circumstance that players always get a sinking feeling about - rolling a natural 1. This might have a good feel in play because obviously the more encounters players engage in between rests, the more likely a natural 1 will come up when there are not many dice in the pool. If players limit the number of encounters between rests, then it is more likely there will be a stack of dice ready to roll instead. [/QUOTE]
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