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Spending time [Encounter pacing and Resting restrictions]
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<blockquote data-quote="Shadowdweller00" data-source="post: 7131229" data-attributes="member: 6778479"><p>Generally speaking, because metagame mechanics:</p><p></p><p>1) Break immersion</p><p>2) Encourage metagame behavior on the part of the players</p><p>3) Tend to distance players from using in-world logic and solutions to solve problems.</p><p>4) Don't provide the same richness for purposes of crafting background and information gathering lore. For example - with the Angry DM's dice pool mechanics, the players might know that SOMEthing will happen if they spend a long time searching the ruined temple; but their ability to predict and react to it is impaired. If instead you decide beforehand that the ruined temple lies at the edge of a freezing glacier on a snow-capped peak (causing cold-related unpleasantness if the PCs stay there too long) you can more easily plan out details if the PCs research information about the temple, talk to mountaineers or local monsters about what the area around the temple is like, or cast divinations beforehand.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 7131229, member: 6778479"] Generally speaking, because metagame mechanics: 1) Break immersion 2) Encourage metagame behavior on the part of the players 3) Tend to distance players from using in-world logic and solutions to solve problems. 4) Don't provide the same richness for purposes of crafting background and information gathering lore. For example - with the Angry DM's dice pool mechanics, the players might know that SOMEthing will happen if they spend a long time searching the ruined temple; but their ability to predict and react to it is impaired. If instead you decide beforehand that the ruined temple lies at the edge of a freezing glacier on a snow-capped peak (causing cold-related unpleasantness if the PCs stay there too long) you can more easily plan out details if the PCs research information about the temple, talk to mountaineers or local monsters about what the area around the temple is like, or cast divinations beforehand. [/QUOTE]
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Spending time [Encounter pacing and Resting restrictions]
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