[Spes Magna Games] Dodeca Decor

Mark Chance

Boingy! Boingy!
Ah, the sad d12! How little it has to do during too many gaming sessions. Face it: The d12 doesn't get a lot of play in the d20 System. This hardly seems fair. The d12 is a perfectly good polyhedral die, and it too deserves a chance to influence the game. Rather than just lament the injustice, I decided to take action. After all, as Edmund Burke might've said if he'd been a gamer, the only thing that is necessary for the d12 to languish is for good gamers to do nothing. And so was born my Dodeca series of PDFs.

Dodeca Decor launches another arrow from the quiver of dice justice against the ubiquitous d20. In this upcoming PDF's pages, there are 13 tables, 12 of which have more than 20 different dungeon details each. Most of the dungeon details don't come with any specific game effect. They're merely decorative or inspirational. In the former case, a merely decorative element may inspire your players into fits of speculation and investigation that lead nowhere. In the latter case, you the GM may have one of those great aha! moments and what started as merely decorative may become functional or even dangerous.

Tables 13 present traps and hazards. If you use these elements, you may also find Table 14 useful. This table was inspired by John “The Gneech” Robey's marvelous “Page 42” for Pathfinder (Revisted) blogpost.* With Table 14, you can assign Average Party Level appropriate DCs, damages, et cetera to the randomly generated traps and hazards.

Dodeca Decor is loosely scheduled for release by mid-September. The free Dodeca Encounters is already available here and here. Dodeca Weather is still on track for release in a week or two.

*And by inspired, I mean copied pretty much in toto, with the Gneech's gracious permission. Let's all give a big "Huzzah!" to the Gneech.
 

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