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[Spes Magna] Making Craft Work (see last post)
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<blockquote data-quote="Mark Chance" data-source="post: 5055780" data-attributes="member: 2795"><p>Here's a preview of <em>The Mad Monk's Revenge</em>. First, the cover's teaser text:</p><p></p><p><span style="color: yellow">On the eve of her birthday celebration, impossibly well-trained apes kidnap the Princess Teena. It's up to the Anklebiter League to track the beasts to their lair and thwart the evil plans of their vengeful master. This action-packed, all-halfling adventure includes thrills, chills, athletic drinking contest spills, and a damsel-in-distress dressed in frills.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow"><em>The Mad Monk's Revenge</em> is a convention-style adventure for 2nd-level characters that includes almost everything you need for a single session of rip-snorting roleplaying as the most famous band of halfling heroes around. Grab those dice! Gird your loins! Tonight, evil loses!</span></p><p></p><p>An excerpt from the introduction:</p><p></p><p><span style="color: yellow">While <em>The Mad Monk's Revenge</em> is compatible with the <em>Pathfinder Roleplaying Game</em>, there are some differences. This adventure has been written to showcase <em>Fencing & Firearms</em> and to preview some of the features of <em>Magic, Mind & Muscle</em>. Neither of these <strong>Spes Magna Games</strong> products are required to run this adventure. In fact, you can run it as is without any modifications at all. Your players might notice a few aspects are different than the <em>Pathfinder Roleplaying Game</em>, but none of them should substantially impact play even if they use their normal characters instead of the Anklebiter League. You'll notice there are two sets of characters, NPCs, and monsters. One set has been built using standard rules for the <em>Pathfinder Roleplaying Game</em>. The other set -- the set used in the playtests -- have been built using the <em>Fencing & Firearms</em> and <em>Magic, Mind & Muscle</em> rules sets.</span></p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5055780, member: 2795"] Here's a preview of [i]The Mad Monk's Revenge[/i]. First, the cover's teaser text: [color=yellow]On the eve of her birthday celebration, impossibly well-trained apes kidnap the Princess Teena. It's up to the Anklebiter League to track the beasts to their lair and thwart the evil plans of their vengeful master. This action-packed, all-halfling adventure includes thrills, chills, athletic drinking contest spills, and a damsel-in-distress dressed in frills. [i]The Mad Monk's Revenge[/i] is a convention-style adventure for 2nd-level characters that includes almost everything you need for a single session of rip-snorting roleplaying as the most famous band of halfling heroes around. Grab those dice! Gird your loins! Tonight, evil loses![/color] An excerpt from the introduction: [color=yellow]While [i]The Mad Monk's Revenge[/i] is compatible with the [i]Pathfinder Roleplaying Game[/i], there are some differences. This adventure has been written to showcase [i]Fencing & Firearms[/i] and to preview some of the features of [i]Magic, Mind & Muscle[/i]. Neither of these [b]Spes Magna Games[/b] products are required to run this adventure. In fact, you can run it as is without any modifications at all. Your players might notice a few aspects are different than the [i]Pathfinder Roleplaying Game[/i], but none of them should substantially impact play even if they use their normal characters instead of the Anklebiter League. You'll notice there are two sets of characters, NPCs, and monsters. One set has been built using standard rules for the [i]Pathfinder Roleplaying Game[/i]. The other set -- the set used in the playtests -- have been built using the [i]Fencing & Firearms[/i] and [i]Magic, Mind & Muscle[/i] rules sets.[/color] [/QUOTE]
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