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General Tabletop Discussion
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Spheres for divine spells (a bit long)
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<blockquote data-quote="Kerrick" data-source="post: 3368887" data-attributes="member: 4722"><p>They'll only get access to higher-level spells if they have the slots for them (i.e., through a PrC or something.) I originally gave them lesser access, but that severely limited their skill lists, and left them without any spells if they were cut off from their gods (paladins on another plane). A friend of mine and I are actually planning to do an epic paladin PrC that grants higher-levels.</p><p></p><p></p><p>Yeah... that part was bugging me a little too. I could easily make a few more spheres, but then it would start to get out of hand - look at all the domains that are out there now. I could probably add Trickery for clerics, and maybe Wilderness or something for the rangers.</p><p></p><p></p><p>It seems to reason that someone getting his spells from a demigod wouldn't be as powerful as a cleric of a greater god. Your point is valid, though portfolios don't necessarily directly translate into spheres - there's going to be some overlap there. Not to mention they get lesser spheres also, which provides for a nice broad range of spells without giving them access to every spell in the book - a common complaint about clerics and druids.</p><p></p><p></p><p>Or just give the gods a limited number of spheres...</p><p></p><p></p><p>Obviously you're not conversant with the 2E version of this system - I took all three of those from the 2E PHB. I could have easily split Elemental into Air, Earth, Fire, and Water, but that would've been more bookkeeping - easier to make a simple note that clerics can only use spells with an element related to their god (a cleric of Pelor, for example, could use fire spells). The Tome of Magic introduced the War sphere, but I don't have that book, so I'm not too sure what spells fell under that heading.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3368887, member: 4722"] They'll only get access to higher-level spells if they have the slots for them (i.e., through a PrC or something.) I originally gave them lesser access, but that severely limited their skill lists, and left them without any spells if they were cut off from their gods (paladins on another plane). A friend of mine and I are actually planning to do an epic paladin PrC that grants higher-levels. Yeah... that part was bugging me a little too. I could easily make a few more spheres, but then it would start to get out of hand - look at all the domains that are out there now. I could probably add Trickery for clerics, and maybe Wilderness or something for the rangers. It seems to reason that someone getting his spells from a demigod wouldn't be as powerful as a cleric of a greater god. Your point is valid, though portfolios don't necessarily directly translate into spheres - there's going to be some overlap there. Not to mention they get lesser spheres also, which provides for a nice broad range of spells without giving them access to every spell in the book - a common complaint about clerics and druids. Or just give the gods a limited number of spheres... Obviously you're not conversant with the 2E version of this system - I took all three of those from the 2E PHB. I could have easily split Elemental into Air, Earth, Fire, and Water, but that would've been more bookkeeping - easier to make a simple note that clerics can only use spells with an element related to their god (a cleric of Pelor, for example, could use fire spells). The Tome of Magic introduced the War sphere, but I don't have that book, so I'm not too sure what spells fell under that heading. [/QUOTE]
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