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Spheres of Influence: Rhiannon CHARACTERS
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<blockquote data-quote="Tinuviel" data-source="post: 2269629" data-attributes="member: 32028"><p>Inwe Galanodel</p><p> </p><p>[sblock]</p><p>Female High Elf</p><p>2: Druid/Rogue</p><p>Alignment: Chaotic Neutral</p><p>Height: 5'7''</p><p>Weight: 112 lbs</p><p>Hair: dark brown with dark green streaks</p><p>Eyes: green</p><p>Age: 124</p><p>EXP: 1200</p><p> </p><p>Str: 13 (+1)</p><p>Dex: 17 (+3)</p><p>Con: 15 (+2)</p><p>Int: 16 (+3)</p><p>Wis: 17 (+3)</p><p>Cha: 14 (+2)</p><p> </p><p>Class and Racial Abilities: </p><p>-2 Str, +2 Dex, -2 Con, +2 Int, low-light vision, immune to magic-induced sleep, martial weapon proficiency, sneak attack (extra 1d6 per 2 levels damage), trap finding, evasion (successful reflex save for no damage), animal companion (badger), nature sense, wild empathy, +2 save against enchantment spells or effects, woodland stride (move thru any undergrowth at normal speed w/o taking damage or any other impairment; not applicable for magically manipulated), spontaneous casting ('lose' prepared spell for any summon nature's ally)</p><p> </p><p>Hit dice: 1d8</p><p>HP: 19</p><p>AC: 15 (+2 leather armor, +3 Dex)</p><p>Init: +3</p><p>Speed: 30 ft</p><p> </p><p>Saves:</p><p>Fortitude: +4 (+2 base, +2 Con)</p><p>Reflex: +5 (+2 base, +3 Dex)</p><p>Will: +5 (+2 base, +3 Wis)</p><p> </p><p>BAB: +2</p><p>Melee Attack: +3 (+1 Str +2 BAB) Quarterstaff - single attack 1d6+3</p><p>-1/-1 double quarterstaff 1d6+1/1d6+1 crit x2</p><p>Ranged: +5 (+3 dex +2 BAB) dagger 1d4+5, 10ft, crit 19-20 x2</p><p> </p><p>Skills:</p><p>Concentration +7 (5 ranks, +2 con)</p><p>Handle Animal +7 (5 ranks, +2 cha)</p><p>Hide +8 (5 ranks, +3 dex)</p><p>Knowledge nature +11 (4 ranks, +3 int, +2 class, +2 synergy - survival)</p><p>Listen +10 (5 ranks, +3 wis, +2 racial)</p><p>Open lock +8 (5 ranks, +3 dex)</p><p>Search +10 (5 ranks, +3 int, +2 racial)</p><p>Spot +9 (4 ranks, +3 wis, +2 racial)</p><p>Survival +11 (4 ranks, +3 wis, +2 class, +2 synergy - knowledge nature), [additional +2 following tracks]</p><p>Tumble +8 (5 ranks, +3 dex)</p><p>Use rope +8 (5 ranks, +3 dex, additional +2 circumstancial b/c of silk rope)</p><p> </p><p>Feats:</p><p>Two-weapon fighting</p><p> </p><p>Languages:</p><p>Common, Elven, Draconic, Gnome, Sylvan, Druidic</p><p> </p><p>Druid Spells</p><p>Lvl: (DC) # slots</p><p>0: (13) 4</p><p>1: (14) 2+1</p><p>2: (15) 0+1</p><p>3: (16) 0+1</p><p> </p><p>Equipment:</p><p>Quarterstaff 0</p><p>Dagger 2gp</p><p>Leather Armor 10 gp</p><p>Traveler's Outfit 1gp</p><p>backpack 2gp</p><p>Silk rope - 50 ft 10 gp</p><p>Trail rations for 10 days 5 gp</p><p>Waterskin 1 gp</p><p>parchment - 5 sheets 1 gp</p><p>Ink pen and ink 1 sp+8 gp</p><p>flint and steel 1 gp</p><p>Spell component pouch 5 gp</p><p>Belt pouch 1 gp</p><p>2 yds linen</p><p> </p><p>Money: 214 gp 1 sp 2 cp</p><p> </p><p>Magic Items: Friend ring: works like charm animal spell</p><p> </p><p>Animal companion: Cildar, badger, small, level 2</p><p>Hit dice: 1d8+2</p><p>HP 12</p><p>Init +3</p><p>Speed: 30 ft, burrow 10 ft</p><p>AC 15 (+1 size, +3 Dex, +1 natural)</p><p>Touch 14</p><p>Flat-footed 12</p><p>Base attack: +0</p><p>Grapple: -5</p><p>Full attack: 2 claws +4 melee (1d2-1), and bite -1 melee (1d3-1)</p><p>Reach: 5 ft</p><p>Special Attacks: Rage (when takes damage, attacks opponent until one of them dies w/+4 to Str, +4 to Con, -2 to AC)</p><p>Special Abilities: low-light vision, scent</p><p>Saves: Fort +4, Ref +5, Will +1</p><p>Abilities: Str 8 (-1), Dex 17 (+3), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)</p><p>Skills: Escape Artist +7, Listen +5, Spot +3</p><p>Feats: Track, Weapon Finesse, Link, Share Spells</p><p>Tricks: Down</p><p> </p><p> </p><p>Appearance and background: </p><p>Beautiful in simplicity, Inwe has very fair skin, eyes glowing green and dark brown hair with a green streak on either side of her face, a symbol of her druid order. Wherever she goes she wears a dark grey-green cloak, often hooded to hide all but her eyes in shadow. She exudes a certain peace and tranquility. However, though quite able, she is often not fully confident in her abilities and constantly strives to be better.</p><p> </p><p>As a young elf in her native village, she was usually rather quiet with a strength all her own, and consequently she tended to ignore a small group of young elves that tried to get to her. One day in her wanderings she came across an abandoned juvenile badger, and took it to raise as a friend. After the badger had grown, this young group decided to go after it instead of her. One of them began throwing rocks at it. After it was hit in the head, it went berserk, and while Inwe stood helplessly, trying to call it off, it proceeded to claw and bite the young elf to death. Thereafter, Inwe was an outcast in her village; she took to wandering the forest with her badger.</p><p> </p><p>After fourteen months on her own, she met up with a group of druids. Upon hearing the story of her exile and in their understanding of natural ways, they invite her to join them. She gladly accepts. As she adopts their ways, she learns quickly and soon acquires the skills to draw power from the world around her. However, there was always something not fully focused within her; this was the source of her lack of confidence and what she works to fight and overcome. She develops a bit of an obsession with quiet, intellectual power and wishes to gain it.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tinuviel, post: 2269629, member: 32028"] Inwe Galanodel [sblock] Female High Elf 2: Druid/Rogue Alignment: Chaotic Neutral Height: 5'7'' Weight: 112 lbs Hair: dark brown with dark green streaks Eyes: green Age: 124 EXP: 1200 Str: 13 (+1) Dex: 17 (+3) Con: 15 (+2) Int: 16 (+3) Wis: 17 (+3) Cha: 14 (+2) Class and Racial Abilities: -2 Str, +2 Dex, -2 Con, +2 Int, low-light vision, immune to magic-induced sleep, martial weapon proficiency, sneak attack (extra 1d6 per 2 levels damage), trap finding, evasion (successful reflex save for no damage), animal companion (badger), nature sense, wild empathy, +2 save against enchantment spells or effects, woodland stride (move thru any undergrowth at normal speed w/o taking damage or any other impairment; not applicable for magically manipulated), spontaneous casting ('lose' prepared spell for any summon nature's ally) Hit dice: 1d8 HP: 19 AC: 15 (+2 leather armor, +3 Dex) Init: +3 Speed: 30 ft Saves: Fortitude: +4 (+2 base, +2 Con) Reflex: +5 (+2 base, +3 Dex) Will: +5 (+2 base, +3 Wis) BAB: +2 Melee Attack: +3 (+1 Str +2 BAB) Quarterstaff - single attack 1d6+3 -1/-1 double quarterstaff 1d6+1/1d6+1 crit x2 Ranged: +5 (+3 dex +2 BAB) dagger 1d4+5, 10ft, crit 19-20 x2 Skills: Concentration +7 (5 ranks, +2 con) Handle Animal +7 (5 ranks, +2 cha) Hide +8 (5 ranks, +3 dex) Knowledge nature +11 (4 ranks, +3 int, +2 class, +2 synergy - survival) Listen +10 (5 ranks, +3 wis, +2 racial) Open lock +8 (5 ranks, +3 dex) Search +10 (5 ranks, +3 int, +2 racial) Spot +9 (4 ranks, +3 wis, +2 racial) Survival +11 (4 ranks, +3 wis, +2 class, +2 synergy - knowledge nature), [additional +2 following tracks] Tumble +8 (5 ranks, +3 dex) Use rope +8 (5 ranks, +3 dex, additional +2 circumstancial b/c of silk rope) Feats: Two-weapon fighting Languages: Common, Elven, Draconic, Gnome, Sylvan, Druidic Druid Spells Lvl: (DC) # slots 0: (13) 4 1: (14) 2+1 2: (15) 0+1 3: (16) 0+1 Equipment: Quarterstaff 0 Dagger 2gp Leather Armor 10 gp Traveler's Outfit 1gp backpack 2gp Silk rope - 50 ft 10 gp Trail rations for 10 days 5 gp Waterskin 1 gp parchment - 5 sheets 1 gp Ink pen and ink 1 sp+8 gp flint and steel 1 gp Spell component pouch 5 gp Belt pouch 1 gp 2 yds linen Money: 214 gp 1 sp 2 cp Magic Items: Friend ring: works like charm animal spell Animal companion: Cildar, badger, small, level 2 Hit dice: 1d8+2 HP 12 Init +3 Speed: 30 ft, burrow 10 ft AC 15 (+1 size, +3 Dex, +1 natural) Touch 14 Flat-footed 12 Base attack: +0 Grapple: -5 Full attack: 2 claws +4 melee (1d2-1), and bite -1 melee (1d3-1) Reach: 5 ft Special Attacks: Rage (when takes damage, attacks opponent until one of them dies w/+4 to Str, +4 to Con, -2 to AC) Special Abilities: low-light vision, scent Saves: Fort +4, Ref +5, Will +1 Abilities: Str 8 (-1), Dex 17 (+3), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2) Skills: Escape Artist +7, Listen +5, Spot +3 Feats: Track, Weapon Finesse, Link, Share Spells Tricks: Down Appearance and background: Beautiful in simplicity, Inwe has very fair skin, eyes glowing green and dark brown hair with a green streak on either side of her face, a symbol of her druid order. Wherever she goes she wears a dark grey-green cloak, often hooded to hide all but her eyes in shadow. She exudes a certain peace and tranquility. However, though quite able, she is often not fully confident in her abilities and constantly strives to be better. As a young elf in her native village, she was usually rather quiet with a strength all her own, and consequently she tended to ignore a small group of young elves that tried to get to her. One day in her wanderings she came across an abandoned juvenile badger, and took it to raise as a friend. After the badger had grown, this young group decided to go after it instead of her. One of them began throwing rocks at it. After it was hit in the head, it went berserk, and while Inwe stood helplessly, trying to call it off, it proceeded to claw and bite the young elf to death. Thereafter, Inwe was an outcast in her village; she took to wandering the forest with her badger. After fourteen months on her own, she met up with a group of druids. Upon hearing the story of her exile and in their understanding of natural ways, they invite her to join them. She gladly accepts. As she adopts their ways, she learns quickly and soon acquires the skills to draw power from the world around her. However, there was always something not fully focused within her; this was the source of her lack of confidence and what she works to fight and overcome. She develops a bit of an obsession with quiet, intellectual power and wishes to gain it. [/sblock] [/QUOTE]
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