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<blockquote data-quote="Lord Mhoram" data-source="post: 6238390" data-attributes="member: 4789"><p>I am a backer, and I've been reading it since it came out, and just started to playtest it.</p><p></p><p>I like it in a lot of ways, but I don't have the experience to tell if it is overpowered. But there are concepts that it works really well for that you cannot do with traditional magic classes.</p><p></p><p>Each sphere is a themetic grouping of effects - Destruction for example. Every sphere gives you a basic ability that you can do at will, with no expenditure of magic points. In Destruction it is a force blast that does 1d4/every 2 levels ranged touch.</p><p>A spell point spent makes it 1d4 / level. Spellpoints for a standard starting character would be in the 3-5 range.</p><p></p><p>Then there are "talents" that add to the basic effect - in destruction you can shape it into a Burst at range (Fireball), or make it elemental instead of force damage (fire makes it 1d6 instead of 1d4 and can set things on fire).</p><p></p><p>I wizard gets a sphere or choice of talents 3 for 2 levels (so 1/2/1/2). Sorcerers get 1. Partial casters like bards have less. Caster level is an interesting mechanic. </p><p></p><p>There is not Arcane/Divine split, but the rules make it easy to add them in.</p><p></p><p>I really like it.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 6238390, member: 4789"] I am a backer, and I've been reading it since it came out, and just started to playtest it. I like it in a lot of ways, but I don't have the experience to tell if it is overpowered. But there are concepts that it works really well for that you cannot do with traditional magic classes. Each sphere is a themetic grouping of effects - Destruction for example. Every sphere gives you a basic ability that you can do at will, with no expenditure of magic points. In Destruction it is a force blast that does 1d4/every 2 levels ranged touch. A spell point spent makes it 1d4 / level. Spellpoints for a standard starting character would be in the 3-5 range. Then there are "talents" that add to the basic effect - in destruction you can shape it into a Burst at range (Fireball), or make it elemental instead of force damage (fire makes it 1d6 instead of 1d4 and can set things on fire). I wizard gets a sphere or choice of talents 3 for 2 levels (so 1/2/1/2). Sorcerers get 1. Partial casters like bards have less. Caster level is an interesting mechanic. There is not Arcane/Divine split, but the rules make it easy to add them in. I really like it. [/QUOTE]
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