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Spicing up an old-school adventure
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<blockquote data-quote="Huw" data-source="post: 5451405" data-attributes="member: 33093"><p>Hi everyone,</p><p></p><p>I'm planning to run an old-school adventure. Not a retro one, a thirty-year old one from a long-gone magazine.</p><p></p><p>In common with many adventures of the time, it's quite dangerous (fine by me), and very low on treasure (not so fine). This was from when a 50% death rate to get two permanent magic items was acceptable. So I need to add more treasure to get it to modern expectations <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /> .</p><p></p><p>The adventure is set in a tomb, so apart from a few trinkets the main treasure is right at the end. I need ways of getting some treasure in earlier, to keep the party interested. Ideas I've already come up with:</p><p></p><p>1) Bodies of ancient tomb robbers trapped in ancient traps.</p><p>2) Extra dimensional beings using the tomb as a lair (said beings are already in the adventure, so adding treasure fits the theme).</p><p>3) Boosting various undead and construct guards with magic items.</p><p></p><p>Any other ideas?</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Huw, post: 5451405, member: 33093"] Hi everyone, I'm planning to run an old-school adventure. Not a retro one, a thirty-year old one from a long-gone magazine. In common with many adventures of the time, it's quite dangerous (fine by me), and very low on treasure (not so fine). This was from when a 50% death rate to get two permanent magic items was acceptable. So I need to add more treasure to get it to modern expectations :angel: . The adventure is set in a tomb, so apart from a few trinkets the main treasure is right at the end. I need ways of getting some treasure in earlier, to keep the party interested. Ideas I've already come up with: 1) Bodies of ancient tomb robbers trapped in ancient traps. 2) Extra dimensional beings using the tomb as a lair (said beings are already in the adventure, so adding treasure fits the theme). 3) Boosting various undead and construct guards with magic items. Any other ideas? Thanks in advance. [/QUOTE]
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