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spicing up dragon encounters?
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<blockquote data-quote="GuardianLurker" data-source="post: 1926209" data-attributes="member: 786"><p><strong>Dragon Tactics</strong></p><p></p><p>Number one best trick a dragon can use Invisibility - Improved Invisibility if you can get it. Also good are the Flyby Attack, Hover, and the Metabreath feats (and spells). Metabreath feats are found in Draconomicon.</p><p></p><p>Number two trick is get them outside, or three-dimensional.</p><p></p><p>Number three - full attack sequences are the dragon's friend.</p><p></p><p>Beyond that - be creative.</p><p></p><p>Here are a few examples:</p><p>In 2e, the party consisted of a 15th level mage, a 15th fighter-archer, and a 12th level ranger. They were going up against a Very Old Shadow Dragon. The dragon went Invisible, and then used Improved Phantasmal Force (now Major Image) to create an illusion of himself. While he approached the party from the rear, preparing for a stafing run, the illusion approached the party from the front, readying a strafing run from a slightly greater distance. The party swallowed it hook,line, and sinker, unleashing *all* of their biggest guns at the illusion. At that point, the dragon, having reached optimal firing range itself, breathed on them, breaking the invisibility, and dropping the illusion.</p><p></p><p>Two sessions ago, the party encountered an Adult Red Dragon. Each spotted the other 15 miles away. Unhappily for the party, that's only an hour's flight for a dragon, well within the time limit of invisibility. The party is 6 characters averaging 12th level. The dragon opens up with an Enhanced Breath Weapon - it's both blinding (spell) and clinging (metabreath feat). The damage wasn't so bad, but 2/3 the party was blinded. Then it was snatch, drop from 200+ feet, invisible. The dragon let them live, since he started the combat as a play-with-the-mortals-and-build-my-reputation thing. The party did *extremely* well - when the dragon broke off, it had taken close to 200 hp of damage, and every character was alive and could see. The dragon failed in one thing - the party was supposed to be afraid afterwards, instead, they're just very pissed.</p><p></p><p>If they had taken the sea-route (instead of the land), they would have encountered an Emerald Dragon (water-dwellers in my world). This one would have lept out of the water, hovered in front of the ship, and used Wingstorm to stop the ship in it's tracks. This would have then been followed by a likely successful Intimidate-check, as the dragon held up the ship for toll.</p><p></p><p>Oh, and other feats that I'm looking forward to inflicting on my characters: Swallow Whole, Improved Snatch, Rapidstrike, Multiattack, ..., ah heck - I'm just going to work my way through the Draconomicon's feat least.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 1926209, member: 786"] [b]Dragon Tactics[/b] Number one best trick a dragon can use Invisibility - Improved Invisibility if you can get it. Also good are the Flyby Attack, Hover, and the Metabreath feats (and spells). Metabreath feats are found in Draconomicon. Number two trick is get them outside, or three-dimensional. Number three - full attack sequences are the dragon's friend. Beyond that - be creative. Here are a few examples: In 2e, the party consisted of a 15th level mage, a 15th fighter-archer, and a 12th level ranger. They were going up against a Very Old Shadow Dragon. The dragon went Invisible, and then used Improved Phantasmal Force (now Major Image) to create an illusion of himself. While he approached the party from the rear, preparing for a stafing run, the illusion approached the party from the front, readying a strafing run from a slightly greater distance. The party swallowed it hook,line, and sinker, unleashing *all* of their biggest guns at the illusion. At that point, the dragon, having reached optimal firing range itself, breathed on them, breaking the invisibility, and dropping the illusion. Two sessions ago, the party encountered an Adult Red Dragon. Each spotted the other 15 miles away. Unhappily for the party, that's only an hour's flight for a dragon, well within the time limit of invisibility. The party is 6 characters averaging 12th level. The dragon opens up with an Enhanced Breath Weapon - it's both blinding (spell) and clinging (metabreath feat). The damage wasn't so bad, but 2/3 the party was blinded. Then it was snatch, drop from 200+ feet, invisible. The dragon let them live, since he started the combat as a play-with-the-mortals-and-build-my-reputation thing. The party did *extremely* well - when the dragon broke off, it had taken close to 200 hp of damage, and every character was alive and could see. The dragon failed in one thing - the party was supposed to be afraid afterwards, instead, they're just very pissed. If they had taken the sea-route (instead of the land), they would have encountered an Emerald Dragon (water-dwellers in my world). This one would have lept out of the water, hovered in front of the ship, and used Wingstorm to stop the ship in it's tracks. This would have then been followed by a likely successful Intimidate-check, as the dragon held up the ship for toll. Oh, and other feats that I'm looking forward to inflicting on my characters: Swallow Whole, Improved Snatch, Rapidstrike, Multiattack, ..., ah heck - I'm just going to work my way through the Draconomicon's feat least. [/QUOTE]
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