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Spicing up duergar in my 5e milieu.....
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<blockquote data-quote="Hexmage-EN" data-source="post: 8473071" data-attributes="member: 79428"><p>A couple of things I liked from a 3E splatbook I read called The Slayer's Guide to Duergar:</p><ul> <li data-xf-list-type="ul">At the age of thirty a duergar embarks on a lone pilgrimage called the Lonely Year. They must journey to a shrine and receive some kind of token to take back home, but they still can't return until a year has elapsed and cannot receive aid from other duergar.</li> <li data-xf-list-type="ul">Upon death a duergar is presented to priests with an offering set aside from their personal wealth. If the offering is considered sufficient the corpse is interred, and if not it is dishonorably disposed of.</li> </ul><p>A later online supplement on duergar during 4E introduced the idea of "firebonded citadels", which are fortresses in the lower reaches of the Underdark protected by unending flames that cling to the exterior of the building. Critical Role did something a bit similar with a duergar fortress called Emberhold that had magma pouring onto and around channels in the structure's surface.</p><p></p><p>I second the idea of duergar using trained basilisks. A creature that can turn people into stone is convenient for slavers, who just have to pick up and carefully transport the petrified victims to cure and put to work later.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8473071, member: 79428"] A couple of things I liked from a 3E splatbook I read called The Slayer's Guide to Duergar: [LIST] [*]At the age of thirty a duergar embarks on a lone pilgrimage called the Lonely Year. They must journey to a shrine and receive some kind of token to take back home, but they still can't return until a year has elapsed and cannot receive aid from other duergar. [*]Upon death a duergar is presented to priests with an offering set aside from their personal wealth. If the offering is considered sufficient the corpse is interred, and if not it is dishonorably disposed of. [/LIST] A later online supplement on duergar during 4E introduced the idea of "firebonded citadels", which are fortresses in the lower reaches of the Underdark protected by unending flames that cling to the exterior of the building. Critical Role did something a bit similar with a duergar fortress called Emberhold that had magma pouring onto and around channels in the structure's surface. I second the idea of duergar using trained basilisks. A creature that can turn people into stone is convenient for slavers, who just have to pick up and carefully transport the petrified victims to cure and put to work later. [/QUOTE]
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