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Spicing Up One-On-One Combat
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<blockquote data-quote="Bacon Bits" data-source="post: 8081356" data-attributes="member: 6777737"><p>Change the turn structure to give each character half a turn each initiative. Each turn a creature has two options each half-round:</p><p></p><p>1. Take a normal action.</p><p>2. Move or use a bonus action. You can use a bonus action that your last turn may have triggered (e.g., off hand attack with two weapon fighting).</p><p></p><p>Finally, some additional rules:</p><p></p><p>1. Half-rounds are 3 seconds.</p><p>2. You can't do the same thing two turns in a row, with some exceptions (e.g., a Rogue can move and the next turn move as a bonus action, taking the Dash action is different than moving, attacking with an off-hand weapon as a bonus action, etc.). That is to say, you can't have two half-rounds do more than what you could normally do with a full round. The opposite might be true, so you might be able to do more in a round than you can in two half-rounds.</p><p>3. You only get one reaction and one free object interaction every two half-rounds.</p><p>4. Spells that last a number of rounds last twice as many half-rounds.</p><p></p><p>This is way, way, <em>way </em>to fiddly for more than two participants in a battle, but if you've got exactly two characters it might be more interesting to see how that plays out.</p><p></p><p>There's a decent chance this really doesn't work well at all, but it sounds interesting.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8081356, member: 6777737"] Change the turn structure to give each character half a turn each initiative. Each turn a creature has two options each half-round: 1. Take a normal action. 2. Move or use a bonus action. You can use a bonus action that your last turn may have triggered (e.g., off hand attack with two weapon fighting). Finally, some additional rules: 1. Half-rounds are 3 seconds. 2. You can't do the same thing two turns in a row, with some exceptions (e.g., a Rogue can move and the next turn move as a bonus action, taking the Dash action is different than moving, attacking with an off-hand weapon as a bonus action, etc.). That is to say, you can't have two half-rounds do more than what you could normally do with a full round. The opposite might be true, so you might be able to do more in a round than you can in two half-rounds. 3. You only get one reaction and one free object interaction every two half-rounds. 4. Spells that last a number of rounds last twice as many half-rounds. This is way, way, [I]way [/I]to fiddly for more than two participants in a battle, but if you've got exactly two characters it might be more interesting to see how that plays out. There's a decent chance this really doesn't work well at all, but it sounds interesting. [/QUOTE]
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