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Spider Climb
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<blockquote data-quote="Celebrim" data-source="post: 920340" data-attributes="member: 4937"><p>Hadit: My experience both as a DM and a PC with this spell is that it is just about broken and often highly problimatic. </p><p></p><p>There was a very good thread on this very subject a couple of months ago. In brief, the problem with the spell is that its description implies two things without definately stating what either means.</p><p></p><p>First, it implies that the character can climb along ceilings and so forth as if they were normal ground. </p><p></p><p>Second, it implies that the character can climb as well as a spider.</p><p></p><p>The problem is that these are, as Belabrus has also pointed out, mutually exclusive things.</p><p></p><p>In D&D, spiders can't actually climb all that well. They have no racial bonus to climb. At best, they have a climb speed, which implies that 'as well as a spider' means that the player has a climb speed, but that is certainly not enough to justify the character climbing on the ceiling. Heck, its not enough to justify an armored character climbing up the walls.</p><p></p><p>A climb speed lets you take 10 on climb checks, and move at your speed vertically up surfaces. Even if it gives a +10 bonus to climb checks, you probably will not be able to climb sheer walls if you are wearing armor even by taking 10, much less crawl along ceilings.</p><p></p><p>The big problem I have with spider climb is that if it is giving the equivalent of a +50 or better bonus to climb, and in some cases an equivalent bonus to balance (If you can climb along a ceiling upside down, can you climb along the underside of a beam or a rope with the same degree of safety? Can you stick to just about anything you want to stick too?) then it is horribly overpowered for a first level spell and items like slippers of spider climbing are terribly underpriced.</p><p></p><p>My PC has Slippers of Spider Climbing, and abuses the hell out of them to the point that I as a player am disatisfied about how much power they give me to frustrate the DM for such a 'weak item'. I might as well be flying everywhere. This lesson taught me to take a very technical approach to the spell in my own campaign. Even with a technical approach, its a good 1st level spell for a lightly equiped rogue or spell caster, but it doesn't let armored clerics and fighters turn my rooms upside down and do all of thier dungeneering on the ceiling.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 920340, member: 4937"] Hadit: My experience both as a DM and a PC with this spell is that it is just about broken and often highly problimatic. There was a very good thread on this very subject a couple of months ago. In brief, the problem with the spell is that its description implies two things without definately stating what either means. First, it implies that the character can climb along ceilings and so forth as if they were normal ground. Second, it implies that the character can climb as well as a spider. The problem is that these are, as Belabrus has also pointed out, mutually exclusive things. In D&D, spiders can't actually climb all that well. They have no racial bonus to climb. At best, they have a climb speed, which implies that 'as well as a spider' means that the player has a climb speed, but that is certainly not enough to justify the character climbing on the ceiling. Heck, its not enough to justify an armored character climbing up the walls. A climb speed lets you take 10 on climb checks, and move at your speed vertically up surfaces. Even if it gives a +10 bonus to climb checks, you probably will not be able to climb sheer walls if you are wearing armor even by taking 10, much less crawl along ceilings. The big problem I have with spider climb is that if it is giving the equivalent of a +50 or better bonus to climb, and in some cases an equivalent bonus to balance (If you can climb along a ceiling upside down, can you climb along the underside of a beam or a rope with the same degree of safety? Can you stick to just about anything you want to stick too?) then it is horribly overpowered for a first level spell and items like slippers of spider climbing are terribly underpriced. My PC has Slippers of Spider Climbing, and abuses the hell out of them to the point that I as a player am disatisfied about how much power they give me to frustrate the DM for such a 'weak item'. I might as well be flying everywhere. This lesson taught me to take a very technical approach to the spell in my own campaign. Even with a technical approach, its a good 1st level spell for a lightly equiped rogue or spell caster, but it doesn't let armored clerics and fighters turn my rooms upside down and do all of thier dungeneering on the ceiling. [/QUOTE]
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