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*Dungeons & Dragons
Spider Climb
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<blockquote data-quote="1StrangeFellow" data-source="post: 141623" data-attributes="member: 3954"><p>Regardless of description, as someone suggested earlier, it makes no sense that you couldn't handle or let go of something while spiderclimb is in effect. If this was the case you would be stuck to the bottom of the wall you were trying to climb in a rather silly looking pose, unable to move hands and feet to continue climbing up or glued to the floor where cast as the previous poster who mentioned this suggested.</p><p></p><p>Granted, D&D magic isn't physics or real-world science, but it still follows some kind of internal logic or consistency. Otherwise mages would never agree on anything to teach one another or know the same spells, and out-of-game a lack of such consistency makes ruling on many situations more troublesome.</p></blockquote><p></p>
[QUOTE="1StrangeFellow, post: 141623, member: 3954"] Regardless of description, as someone suggested earlier, it makes no sense that you couldn't handle or let go of something while spiderclimb is in effect. If this was the case you would be stuck to the bottom of the wall you were trying to climb in a rather silly looking pose, unable to move hands and feet to continue climbing up or glued to the floor where cast as the previous poster who mentioned this suggested. Granted, D&D magic isn't physics or real-world science, but it still follows some kind of internal logic or consistency. Otherwise mages would never agree on anything to teach one another or know the same spells, and out-of-game a lack of such consistency makes ruling on many situations more troublesome. [/QUOTE]
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