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<blockquote data-quote="Gish Makai" data-source="post: 402344" data-attributes="member: 241"><p>Spider Monkey</p><p>Large Beast</p><p></p><p>HD: 4d10+4 (26 hp)</p><p>Initiative: +3 (+3 Dex)</p><p>Speed: 30 ft, climb 30 ft</p><p>AC: 15 (-1 Size, +3 Dex, +3 Natural Armor)</p><p>Attacks: 2 Claw +6 (melee); 1 Bite +1 (melee)</p><p>Damage: Claw 1d6+4; Bite 1d8+2 and poison</p><p>Face/Reach: 5 ft x 10 ft/5 ft</p><p>Special Attacks: Poison</p><p>Special Qualities: Low-light vision, Darkvision 60 ft., Scent</p><p>Saves: Fort +5, Ref +7, Will +1</p><p>Abilities: Str 18, Dex 16, Con 13, Int 3, Wis 11, Cha 9</p><p>Skills: Climb +14, Hide +5, Move Silently +5, Spot +2</p><p></p><p>Climate/Terrain: Temperate and warm land, underground</p><p>Organization: Solitary or Colony (2-5)</p><p>CR: 3</p><p>Treasure: None</p><p>Alignment: Neutral (Usually)</p><p>Advancement Range: 5-9 HD (Large)</p><p></p><p>Spider Monkeys are the unnatural fusion between animals and vermin. They resemble driders in much aspects to the lower extremities but the top half is completely that of an ape. These powerfully aggressive creatures catch and eat anything that crosses their path.</p><p></p><p>COMBAT</p><p>Spider monkeys do not spin webs so they rely on their natural instincts to hunt prey. The creature prefers to ambush its victim by moving silently in for the kill. It can attack with its claws and a bite.</p><p></p><p>Poison (Ex): The spider monkey is able to retain the ability to poison its victims with its bite. The poison attacks the strength of its victim (DC 16, 1d6 str).</p><p></p><p>Skills: *Spider Monkeys gain a +8 racial bonus to Climb checks.</p></blockquote><p></p>
[QUOTE="Gish Makai, post: 402344, member: 241"] Spider Monkey Large Beast HD: 4d10+4 (26 hp) Initiative: +3 (+3 Dex) Speed: 30 ft, climb 30 ft AC: 15 (-1 Size, +3 Dex, +3 Natural Armor) Attacks: 2 Claw +6 (melee); 1 Bite +1 (melee) Damage: Claw 1d6+4; Bite 1d8+2 and poison Face/Reach: 5 ft x 10 ft/5 ft Special Attacks: Poison Special Qualities: Low-light vision, Darkvision 60 ft., Scent Saves: Fort +5, Ref +7, Will +1 Abilities: Str 18, Dex 16, Con 13, Int 3, Wis 11, Cha 9 Skills: Climb +14, Hide +5, Move Silently +5, Spot +2 Climate/Terrain: Temperate and warm land, underground Organization: Solitary or Colony (2-5) CR: 3 Treasure: None Alignment: Neutral (Usually) Advancement Range: 5-9 HD (Large) Spider Monkeys are the unnatural fusion between animals and vermin. They resemble driders in much aspects to the lower extremities but the top half is completely that of an ape. These powerfully aggressive creatures catch and eat anything that crosses their path. COMBAT Spider monkeys do not spin webs so they rely on their natural instincts to hunt prey. The creature prefers to ambush its victim by moving silently in for the kill. It can attack with its claws and a bite. Poison (Ex): The spider monkey is able to retain the ability to poison its victims with its bite. The poison attacks the strength of its victim (DC 16, 1d6 str). Skills: *Spider Monkeys gain a +8 racial bonus to Climb checks. [/QUOTE]
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