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Spider-Verse Expansion Coming For Marvel Roleplaying
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<blockquote data-quote="Jer" data-source="post: 9066402" data-attributes="member: 19857"><p>Yeah - I downloaded the errata last night and looked at it all. I hadn't been paying attention after the initial playtest document other than hearing that they changed quite a bit in the first update.</p><p></p><p>The folks who said that there was a lot of changes were not kidding. They scrapped the entire "Archetypes" idea and changed Rank to be a clear indication of power level for a character and not a level progression system (the core playtest seemed to use Rank both ways, which makes no sense for a supers game). They cleaned up the math a lot which simplified both the ability tests and the damage calculations.</p><p></p><p>Almost as importantly for me as the change to Rank, while they're keeping the idea of "power sets" (which feels somewhat restrictive and artificial to me), they're at least giving characters more of them to play with at all of the different ranks. When I first looked at the system it seemed like the lack of being able to have enough power sets to draw powers from was going to mean a lot of Marvel characters just couldn't be modeled without some real twists. Looks like the devs found the same thing as they did the playtest.</p><p></p><p>I'm impressed. When they released the playtest document last year I figured the final game would look a lot like it. And it does keep the skeleton of the original system they put out in the playtest but they changed a lot of things.</p><p></p><p>If the final system looks close to what was in the final playtest update I've moved from a "skip" to "probably pick it up". Still not a must buy for me, but definitely closer to something I'd actually run than it looked like it was going to be.</p></blockquote><p></p>
[QUOTE="Jer, post: 9066402, member: 19857"] Yeah - I downloaded the errata last night and looked at it all. I hadn't been paying attention after the initial playtest document other than hearing that they changed quite a bit in the first update. The folks who said that there was a lot of changes were not kidding. They scrapped the entire "Archetypes" idea and changed Rank to be a clear indication of power level for a character and not a level progression system (the core playtest seemed to use Rank both ways, which makes no sense for a supers game). They cleaned up the math a lot which simplified both the ability tests and the damage calculations. Almost as importantly for me as the change to Rank, while they're keeping the idea of "power sets" (which feels somewhat restrictive and artificial to me), they're at least giving characters more of them to play with at all of the different ranks. When I first looked at the system it seemed like the lack of being able to have enough power sets to draw powers from was going to mean a lot of Marvel characters just couldn't be modeled without some real twists. Looks like the devs found the same thing as they did the playtest. I'm impressed. When they released the playtest document last year I figured the final game would look a lot like it. And it does keep the skeleton of the original system they put out in the playtest but they changed a lot of things. If the final system looks close to what was in the final playtest update I've moved from a "skip" to "probably pick it up". Still not a must buy for me, but definitely closer to something I'd actually run than it looked like it was going to be. [/QUOTE]
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