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Spiderman Or Template or spell
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<blockquote data-quote="Ferret" data-source="post: 298779" data-attributes="member: 4052"><p>Hmmm, good perspective</p><p></p><p>I was thinking more along the lines of the movie, the cartoons are good, but the movie makes alot of sense now. How would he hold the WS? How would it take his and MJ's weight?</p><p></p><p>SPIDER HYBRID TEMPLATE</p><p>This template can be added to any humanoid. The creature's type changes to monstrous humanoid. The creature gains the following advantages:</p><p>AC: The creature gains an insight and dodge bonus of 12(6 each). </p><p>Attacks: If it doesn't already have one, the Spider hybrid gains a slam attack. A medium creature deals 1d6 damage with it; this scales up or down with size per the MM.</p><p>Special Attacks: The Spider hybrid can cast web at will(Full round), either as the spell, to create a tether to swing from (this may shoot out to medium range) as a standard action, or as a special blinding glob to close range (ranged touch attack 10ft, Free action). The webbing lasts for 1 minute/HD of the Spider hybrid template.(All Ex abilities, 1 once per round)</p><p>Special Qualities: Web-Slinging: As long as there are, tall, buildings or similar features to swing from the Spider hybrid can branchiate at a rate of 50'.</p><p>Jump: The creature's jump distance is not limited by its height.</p><p>Uncanny Dodge: The creature retains its dex bonus even when flat-footed or attacked by an invisible opponent.</p><p>Improved evasion: As rogue</p><p>Spider Climb: permanent</p><p>Abilities: Str +4 and Dex +8.</p><p>Skills: The Spider hybrid gets the following racial bonuses to skills: Climb +30, Jump +30, Spot +10, Tumble +30</p><p>Tether has a relative strength of 21 and the hybrid, it may only take medium loads, the hybrid can disengage the tether as a free action</p><p>Blinding glob, blinds the target for 1 round/HD of user, can be broken of strength check of 21, or scraped of with a melee touch attack, with an auto hit and must deal 7 damage</p></blockquote><p></p>
[QUOTE="Ferret, post: 298779, member: 4052"] Hmmm, good perspective I was thinking more along the lines of the movie, the cartoons are good, but the movie makes alot of sense now. How would he hold the WS? How would it take his and MJ's weight? SPIDER HYBRID TEMPLATE This template can be added to any humanoid. The creature's type changes to monstrous humanoid. The creature gains the following advantages: AC: The creature gains an insight and dodge bonus of 12(6 each). Attacks: If it doesn't already have one, the Spider hybrid gains a slam attack. A medium creature deals 1d6 damage with it; this scales up or down with size per the MM. Special Attacks: The Spider hybrid can cast web at will(Full round), either as the spell, to create a tether to swing from (this may shoot out to medium range) as a standard action, or as a special blinding glob to close range (ranged touch attack 10ft, Free action). The webbing lasts for 1 minute/HD of the Spider hybrid template.(All Ex abilities, 1 once per round) Special Qualities: Web-Slinging: As long as there are, tall, buildings or similar features to swing from the Spider hybrid can branchiate at a rate of 50'. Jump: The creature's jump distance is not limited by its height. Uncanny Dodge: The creature retains its dex bonus even when flat-footed or attacked by an invisible opponent. Improved evasion: As rogue Spider Climb: permanent Abilities: Str +4 and Dex +8. Skills: The Spider hybrid gets the following racial bonuses to skills: Climb +30, Jump +30, Spot +10, Tumble +30 Tether has a relative strength of 21 and the hybrid, it may only take medium loads, the hybrid can disengage the tether as a free action Blinding glob, blinds the target for 1 round/HD of user, can be broken of strength check of 21, or scraped of with a melee touch attack, with an auto hit and must deal 7 damage [/QUOTE]
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