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<blockquote data-quote="Tarrasque Wrangler" data-source="post: 441928" data-attributes="member: 7473"><p>I have recently been tinkering with a homebrew idea for D20. Basically, I want to create a high-tech, SF space setting for intrigue and espionage games. I own the main Spycraft book, and like the system, but have no real desire to run a modern spy campaign. I've always felt that espionage and SF went together like peanut butter and chocolate (cyberpunk was always one of my favorite genres, but that's not really where I'm going with this), and am always surprised that you don't see more of it. </p><p></p><p>Anyway, I want to know if anyone else has done anything like this, or what their feelings are on how to tackle the rules set. </p><p></p><p>Should I:</p><p></p><p>1. Use Spycraft, and throw in spaceships and sci-fi weapons? I like the classes in Spycraft, and with the exception of the Wheelman, could probably work with all of them as written.</p><p></p><p>2. Wait for D20 Modern. Admittedly, I have mixed feelings about the class system, and don't think it would really work with a gritty SF espionage drama, but have heard that the game is extremely flexible in all other ways.</p><p></p><p>or 3. Wait on Traveller D20 (T20). Never played any other incarnation, but from what I hear, this may require the least amount of jury-rigging.</p><p></p><p>Let me know what you think. My thanks in advance.</p><p></p><p>Some random thoughts to get you guys thinking:</p><p>Mostly likely use VP/WP system.</p><p>As hard sci-fi as a non-science student such as myself can come up with.</p></blockquote><p></p>
[QUOTE="Tarrasque Wrangler, post: 441928, member: 7473"] I have recently been tinkering with a homebrew idea for D20. Basically, I want to create a high-tech, SF space setting for intrigue and espionage games. I own the main Spycraft book, and like the system, but have no real desire to run a modern spy campaign. I've always felt that espionage and SF went together like peanut butter and chocolate (cyberpunk was always one of my favorite genres, but that's not really where I'm going with this), and am always surprised that you don't see more of it. Anyway, I want to know if anyone else has done anything like this, or what their feelings are on how to tackle the rules set. Should I: 1. Use Spycraft, and throw in spaceships and sci-fi weapons? I like the classes in Spycraft, and with the exception of the Wheelman, could probably work with all of them as written. 2. Wait for D20 Modern. Admittedly, I have mixed feelings about the class system, and don't think it would really work with a gritty SF espionage drama, but have heard that the game is extremely flexible in all other ways. or 3. Wait on Traveller D20 (T20). Never played any other incarnation, but from what I hear, this may require the least amount of jury-rigging. Let me know what you think. My thanks in advance. Some random thoughts to get you guys thinking: Mostly likely use VP/WP system. As hard sci-fi as a non-science student such as myself can come up with. [/QUOTE]
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