Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spiffy new spell: Janeko's Quicksilver Bubble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anabstercorian" data-source="post: 1030015" data-attributes="member: 2550"><p><strong>Janeko's Quicksilver Shell</strong></p><p>Transmutation</p><p>Level: Sor/Wiz 7</p><p>Components: V, S, M, F</p><p>Casting Time: 1 action</p><p>Range: 5 ft.</p><p>Area: 5 ft. radius emanation, centered on you</p><p>Duration: 1 minute/level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You create a free-floating hollow shell of mercury that hovers around you, granting you a variety of useful abilities. In its rest state, this shell appears as a hollow five foot radius sphere with large portions missing, but larger casters might result in a shell that’s shaped more oddly. The shell has hardness 5 and can sustain 5 hit points of damage per caster level before being dispersed. You can mentally direct the shell as a free action once per round to do any of the following:</p><p> * You can direct the shell to return to its ‘rest state’ which gives you cover against attacks from all directions.</p><p> * The shell can give you total cover against a single foe, but you don’t have cover against any other foe.</p><p> * You can turn the shell in to a path of mercury beneath your feet to allow you to walk on open air as per the Air Walk spell, except that you are not adversely affected by winds any more than you would be on solid ground. This mode grants no cover.</p><p> * You can seal the shell completely, granting you total cover against all attacks. In this state the shell has no hardness and takes twice as much damage from all attacks, as well as giving you a -10 penalty to listen checks to hear outside the bubble and making sight impossible. The shell cannot be penetrated by gasses or liquids of any kind while in this state, but takes damage from unusually high or low pressure normally.</p><p>If you dismiss the spell before the duration is up, a proportional quantity of the material components are recovered in the focus and can be reused. This does not apply if the shell is dispersed.</p><p>Material Components: 50 gp worth of quicksilver with 100 gp worth of powdered lodestone mixed in to it.</p><p>Focus: A hollow glass sphere containing the material components.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 1030015, member: 2550"] [b]Janeko's Quicksilver Shell[/b] Transmutation Level: Sor/Wiz 7 Components: V, S, M, F Casting Time: 1 action Range: 5 ft. Area: 5 ft. radius emanation, centered on you Duration: 1 minute/level (D) Saving Throw: None Spell Resistance: No You create a free-floating hollow shell of mercury that hovers around you, granting you a variety of useful abilities. In its rest state, this shell appears as a hollow five foot radius sphere with large portions missing, but larger casters might result in a shell that’s shaped more oddly. The shell has hardness 5 and can sustain 5 hit points of damage per caster level before being dispersed. You can mentally direct the shell as a free action once per round to do any of the following: * You can direct the shell to return to its ‘rest state’ which gives you cover against attacks from all directions. * The shell can give you total cover against a single foe, but you don’t have cover against any other foe. * You can turn the shell in to a path of mercury beneath your feet to allow you to walk on open air as per the Air Walk spell, except that you are not adversely affected by winds any more than you would be on solid ground. This mode grants no cover. * You can seal the shell completely, granting you total cover against all attacks. In this state the shell has no hardness and takes twice as much damage from all attacks, as well as giving you a -10 penalty to listen checks to hear outside the bubble and making sight impossible. The shell cannot be penetrated by gasses or liquids of any kind while in this state, but takes damage from unusually high or low pressure normally. If you dismiss the spell before the duration is up, a proportional quantity of the material components are recovered in the focus and can be reused. This does not apply if the shell is dispersed. Material Components: 50 gp worth of quicksilver with 100 gp worth of powdered lodestone mixed in to it. Focus: A hollow glass sphere containing the material components. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spiffy new spell: Janeko's Quicksilver Bubble
Top