Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spike Stones- How do you deal with this spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 1404760" data-attributes="member: 99"><p>I agree wholeheartedly. It seems silly that a creature would continue to run, possibly taking fatal damage, even after it is apparent that doing so is dangerous.</p><p></p><p>I've been dealing with this spell for some time in my own campaign and it has certainly proved tricky for the bad guys sometimes. But it isn't a magic bullet by any means.</p><p></p><p>I don't know about yours but my group is, in general, far stronger at melee combat than at ranged combat. If they trap the bad guys in a Spike Stones spell, they'll have to content themselves with attacking from range and this means the enemy can do the same thing. Make sure that some of their opponents have good ranged capabilities. Another issue here is healing magic. Have some of the enemy have some potions or a wand they can use to heal themselves. Then it becomes an issue of "If that damn Spike Stones wasn't there, we could go kill them before they use up all our potential treasure!"</p><p></p><p>Also, once in a while, have a bad guy who can turn the spell against them. I recently ran an encounter where the party ran into some teleporting demons, one of whose favorite tactics was to grapple an enemy, teleport them somewhere unpleasant and then leave them there. The Druid cast Spike Stones and I considered having the demons teleporting out to grab a party member and then popping back into the Spiked area. As it turned out, there were more pressing matters for the demons and they didn't employ that tactic, but I did file it away in my "RBDM Tricks" file for later.</p></blockquote><p></p>
[QUOTE="Rel, post: 1404760, member: 99"] I agree wholeheartedly. It seems silly that a creature would continue to run, possibly taking fatal damage, even after it is apparent that doing so is dangerous. I've been dealing with this spell for some time in my own campaign and it has certainly proved tricky for the bad guys sometimes. But it isn't a magic bullet by any means. I don't know about yours but my group is, in general, far stronger at melee combat than at ranged combat. If they trap the bad guys in a Spike Stones spell, they'll have to content themselves with attacking from range and this means the enemy can do the same thing. Make sure that some of their opponents have good ranged capabilities. Another issue here is healing magic. Have some of the enemy have some potions or a wand they can use to heal themselves. Then it becomes an issue of "If that damn Spike Stones wasn't there, we could go kill them before they use up all our potential treasure!" Also, once in a while, have a bad guy who can turn the spell against them. I recently ran an encounter where the party ran into some teleporting demons, one of whose favorite tactics was to grapple an enemy, teleport them somewhere unpleasant and then leave them there. The Druid cast Spike Stones and I considered having the demons teleporting out to grab a party member and then popping back into the Spiked area. As it turned out, there were more pressing matters for the demons and they didn't employ that tactic, but I did file it away in my "RBDM Tricks" file for later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spike Stones- How do you deal with this spell
Top