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Spike Stones - Vs Undead "Cure"
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<blockquote data-quote="John Lake" data-source="post: 7580061" data-attributes="member: 6903536"><p>Good Afternoon,</p><p></p><p>This is my first time here.</p><p>Prior to asking this, I have searched the forums and I have found nothing which addresses this.</p><p>The answer is probably as simple as reading the text, but i wanted a second Opinion.</p><p></p><p>My question is specific to undead and Spike Stones and how the healing aspect of this works.</p><p>The wording states "<em>24 hours or until the injured creature receives a <em>cure spell (which also restores lost hit points)"</em></em></p><p><em><em></em></em></p><p><em><em></em></em>To me, this indicates Magical healing would heal the damage to the undead, such as with an inflict spell or channel negative energy.</p><p>My second question is would this also be resolved through Fast healing?</p><p></p><p>On the other hand, the spell does specifically call out "cure spells" </p><p></p><p>I am using Voidstick Zombies and they have 2 of these abilities.</p><p></p><p>Thanks for any input.</p><p></p><p><span style="color: #333333"><span style="font-family: 'Varela'">School <a href="https://www.d20pfsrd.com/magic#TOC-Transmutation" target="_blank">transmutation</a> [earth]; Level <a href="https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-druid/" target="_blank">druid</a> 4, <a href="https://www.d20pfsrd.com/classes/hybrid-classes/shaman" target="_blank">shaman</a> 4; Domain <a href="https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/earth-domain" target="_blank">earth</a> 4</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">CASTING</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">Casting Time 1 <a href="https://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions" target="_blank">standard action</a></span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">Components V, S, DF</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">EFFECT</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">Range medium (100 ft. + 10 ft./level)</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">Area one 20-ft. square/level</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">Duration 1 hour/level (D)</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">Saving Throw <a href="https://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex" target="_blank">Reflex</a> partial; Spell Resistance yes</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">DESCRIPTION</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'">Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'"><em>Spike stones impede progress through an area and deal damage. Any creature moving on foot into or through the spell’s area moves at half speed. In addition, each creature moving through the area takes 1d8 points of piercing damage for each 5 feet of movement through the spiked area.</em></span></span></p><p><span style="color: #333333"><span style="font-family: 'Varela'"><em>Any creature that takes damage from this spell must also succeed on a <a href="https://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex" target="_blank">Reflex</a> save to avoid injuries to its feet and legs. A failed save causes the creature’s speed to be reduced to half normal for 24 hours or until the injured creature receives a <em>cure spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a <a href="https://www.d20pfsrd.com/skills/heal" target="_blank">Heal</a> check against the spell’s save DC.</em></em></span></span></p></blockquote><p></p>
[QUOTE="John Lake, post: 7580061, member: 6903536"] Good Afternoon, This is my first time here. Prior to asking this, I have searched the forums and I have found nothing which addresses this. The answer is probably as simple as reading the text, but i wanted a second Opinion. My question is specific to undead and Spike Stones and how the healing aspect of this works. The wording states "[I]24 hours or until the injured creature receives a [I]cure spell (which also restores lost hit points)" [/I][/I]To me, this indicates Magical healing would heal the damage to the undead, such as with an inflict spell or channel negative energy. My second question is would this also be resolved through Fast healing? On the other hand, the spell does specifically call out "cure spells" I am using Voidstick Zombies and they have 2 of these abilities. Thanks for any input. [COLOR=#333333][FONT=Varela]School [URL="https://www.d20pfsrd.com/magic#TOC-Transmutation"]transmutation[/URL] [earth]; Level [URL="https://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-druid/"]druid[/URL] 4, [URL="https://www.d20pfsrd.com/classes/hybrid-classes/shaman"]shaman[/URL] 4; Domain [URL="https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/earth-domain"]earth[/URL] 4[/FONT][/COLOR] [COLOR=#333333][FONT=Varela]CASTING[/FONT][/COLOR] [COLOR=#333333][FONT=Varela]Casting Time 1 [URL="https://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions"]standard action[/URL] Components V, S, DF[/FONT][/COLOR] [COLOR=#333333][FONT=Varela]EFFECT[/FONT][/COLOR] [COLOR=#333333][FONT=Varela]Range medium (100 ft. + 10 ft./level) Area one 20-ft. square/level Duration 1 hour/level (D) Saving Throw [URL="https://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex"]Reflex[/URL] partial; Spell Resistance yes[/FONT][/COLOR] [COLOR=#333333][FONT=Varela]DESCRIPTION[/FONT][/COLOR] [COLOR=#333333][FONT=Varela]Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.[/FONT][/COLOR] [COLOR=#333333][FONT=Varela][I]Spike stones impede progress through an area and deal damage. Any creature moving on foot into or through the spell’s area moves at half speed. In addition, each creature moving through the area takes 1d8 points of piercing damage for each 5 feet of movement through the spiked area.[/I][/FONT][/COLOR] [COLOR=#333333][FONT=Varela][I]Any creature that takes damage from this spell must also succeed on a [URL="https://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex"]Reflex[/URL] save to avoid injuries to its feet and legs. A failed save causes the creature’s speed to be reduced to half normal for 24 hours or until the injured creature receives a [I]cure spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a [URL="https://www.d20pfsrd.com/skills/heal"]Heal[/URL] check against the spell’s save DC.[/I][/I][/FONT][/COLOR] [/QUOTE]
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