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*Pathfinder & Starfinder
Spike Stones - Vs Undead "Cure"
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<blockquote data-quote="Graylion2018" data-source="post: 7580097" data-attributes="member: 6975563"><p>This spell is written mainly for humanoids or living creatures, but undead are sometimes the enemy of the day. I have been gaming with every edition of D&D through 5e and I love 5e. Important point for, 5e and most games if it doesn't say it don't add it. Do if cure wounds doesn't say it heals undead it doesn't. In fact I think the spell says living creatures or some such. Books are currently in another state.</p><p></p><p>Hey the Basic Rules has this check out the last line</p><p></p><p>Healing</p><p>Unless it results in death, damage isn’t permanent. Even</p><p>death is reversible through powerful magic. Rest can</p><p>restore a creature’s hit points (as explained in chapter 8),</p><p>and magical methods such as a cure wounds spell or a</p><p>potion of healing can remove damage in an instant.</p><p>When a creature receives healing of any kind, hit points</p><p>regained are added to its current hit points. A creature’s</p><p>hit points can’t exceed its hit point maximum, so any hit</p><p>points regained in excess of this number are lost. For</p><p>example, a druid grants a ranger 8 hit points of healing.</p><p>If the ranger has 14 current hit points and has a hit point</p><p>maximum of 20, the ranger regains 6 hit points from the</p><p>druid, not 8.</p><p>A creature that has died can’t regain hit points until</p><p>magic such as the revivify spell has restored it to life.</p><p></p><p>Now at the end of the day the GM will need to rule on these odd items. Any regeneration should do away with this, you might give a zombie and or skeleton immunity to the movement but still let the damage go. My advise be fair to the players and faithful to the "Spirit of the Rules" not the letter. For example Goliath's can reduce damage by d12 I think per rest I house rule this does not apply to psychic damage, it feels wrong.</p><p></p><p>Best regards</p></blockquote><p></p>
[QUOTE="Graylion2018, post: 7580097, member: 6975563"] This spell is written mainly for humanoids or living creatures, but undead are sometimes the enemy of the day. I have been gaming with every edition of D&D through 5e and I love 5e. Important point for, 5e and most games if it doesn't say it don't add it. Do if cure wounds doesn't say it heals undead it doesn't. In fact I think the spell says living creatures or some such. Books are currently in another state. Hey the Basic Rules has this check out the last line Healing Unless it results in death, damage isn’t permanent. Even death is reversible through powerful magic. Rest can restore a creature’s hit points (as explained in chapter 8), and magical methods such as a cure wounds spell or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature’s hit points can’t exceed its hit point maximum, so any hit points regained in excess of this number are lost. For example, a druid grants a ranger 8 hit points of healing. If the ranger has 14 current hit points and has a hit point maximum of 20, the ranger regains 6 hit points from the druid, not 8. A creature that has died can’t regain hit points until magic such as the revivify spell has restored it to life. Now at the end of the day the GM will need to rule on these odd items. Any regeneration should do away with this, you might give a zombie and or skeleton immunity to the movement but still let the damage go. My advise be fair to the players and faithful to the "Spirit of the Rules" not the letter. For example Goliath's can reduce damage by d12 I think per rest I house rule this does not apply to psychic damage, it feels wrong. Best regards [/QUOTE]
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Spike Stones - Vs Undead "Cure"
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