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<blockquote data-quote="DonTadow" data-source="post: 2786782" data-attributes="member: 22622"><p>But again, I think thats where marketing has interjected. Diablo is at best an adventure or action adventure as opposed to an RPG... actually its more of a very limited mmorpg. With mmorpg the rpg's are there strictly for flavor for the genre. </p><p></p><p>Baldur's gate and knights of the republic were both turn based, in that you were timed when your creature does something. This is innovations to the time based system, but its still time based. The new final fantsy uses asimpliar system in which you can move around and attack and stuff but your moves are still time based, meaning you can't attack when the button is pressed, only when your next turn comes up, the same as Knights of the Republic. Jade Empire has a similar technqiue as far as your attacks go. What Bioware has done a good job of is make innovations in the time-based mechanism, but in the end when i hit x my sword don't always swing at that very moment. </p><p></p><p>There hasn't been one rpg that has come out that hasn't been turn based. From Elders Scroll, to Dungeon Siege to Shin Megasi.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2786782, member: 22622"] But again, I think thats where marketing has interjected. Diablo is at best an adventure or action adventure as opposed to an RPG... actually its more of a very limited mmorpg. With mmorpg the rpg's are there strictly for flavor for the genre. Baldur's gate and knights of the republic were both turn based, in that you were timed when your creature does something. This is innovations to the time based system, but its still time based. The new final fantsy uses asimpliar system in which you can move around and attack and stuff but your moves are still time based, meaning you can't attack when the button is pressed, only when your next turn comes up, the same as Knights of the Republic. Jade Empire has a similar technqiue as far as your attacks go. What Bioware has done a good job of is make innovations in the time-based mechanism, but in the end when i hit x my sword don't always swing at that very moment. There hasn't been one rpg that has come out that hasn't been turn based. From Elders Scroll, to Dungeon Siege to Shin Megasi. [/QUOTE]
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