Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
Spike TV 2005 Video Game Awards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 2787009" data-attributes="member: 151"><p>Well, that's clearly subjective and I wouldn't try to argue otherwise. But from a sales standpoint, none of these games came anywhere close to the ones that were nominated. That's no mark of quality, by a long stretch, but clearly the awards were based on popularity...after all, I can't vote for Atelier Iris as best RPG of the year...because I haven't played it. I'm willing to bet the same applies for everyone who voted for the candidates.</p><p></p><p></p><p></p><p>Well, Link does gain more hearts...but again, that's a cosemtic difference. By that token, Metroid Prime 1/2 are RPGs. Link gaining additional hearts is no different than Samus getting an additional energy tank...a distinction made somewhat irrelevant as the enemies begin doing incrementally more damage through the course of the game. If you have twelve hearts when you face Gannondorf, but Gannondorf inflicts three hearts of damage when he hits...it's no different than facing an octorok who does one heart when you have four. The same applies to Castlevania and a host of other games. In these sort of games, you gain new equipment (of which hearts could be counted) which allow you to proceed. That's not an RPG from any measure I can see. An adventure, certainly, an RPG, not at all in my mind, any more than Grand Theft Auto or Incredible Hulk: Ultimate Destruction are.</p><p></p><p>I agree that Resident Evil 0 is an adventure; X-men Legends, however, is not. Resident Evil 4 is a hybrid, more of 3rd-person shooter with adventure elements, in a sharp reversal of what came before...but again, not an RPG, per se. Although, by the measurement of equipment increases; it could be. Since you have limited funds throughout the game, there is sacrifice in 'leveling up' your weapons. Is it worth it to increase the clip size of your handgun, or should you instead increase the reload speed of the rifle? </p><p></p><p>The concept of exploration is a slippery slope that I don't see as critical to an RPG, although games like X-men offer this as much as Wizardry, Ultima or Might&Magic traditionally did. In M&M or Eye of the Beholder, for example, you wandered through a grid, a 2d maze, really, and occasionally popped in a room and fought or bought something. This isn't really any different than wandering about a frozen tundra in X-men Legends, searching for the broadcast generators scattered about the map, defeating the guards and then destroying them to enter the base, gaining xp and replenishing health and mana along the way.</p><p></p><p>It's not a marketing ploy that adventure games disappeared...they simply stopped selling. Period. People grew tired of the lack of interaction many such games offered; many people grew tired of trying to engage in mindless point-and-click fests or running up against what the designer intended. In some adventure games, the perceived lack of freedom became a real problem. A common ploy in many FPS games is to present an environment that LOOKS expansive, but truly isn't....doors that are always locked, things you can climb over and so forth. Adventure games, traditionally, were rife these sort of things. Things improved over time, but some gamers were constantly frustrated by these limitations. You may have the dynamite and matches in your pocket, but you can't use them to open the safe...because the designer didn't want you to...you had to do things the way the designer intended...<a href="http://www.oldmanmurray.com/features/78.html" target="_blank">and sometimes that way was not very intuitive or fun.</a>.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2787009, member: 151"] Well, that's clearly subjective and I wouldn't try to argue otherwise. But from a sales standpoint, none of these games came anywhere close to the ones that were nominated. That's no mark of quality, by a long stretch, but clearly the awards were based on popularity...after all, I can't vote for Atelier Iris as best RPG of the year...because I haven't played it. I'm willing to bet the same applies for everyone who voted for the candidates. Well, Link does gain more hearts...but again, that's a cosemtic difference. By that token, Metroid Prime 1/2 are RPGs. Link gaining additional hearts is no different than Samus getting an additional energy tank...a distinction made somewhat irrelevant as the enemies begin doing incrementally more damage through the course of the game. If you have twelve hearts when you face Gannondorf, but Gannondorf inflicts three hearts of damage when he hits...it's no different than facing an octorok who does one heart when you have four. The same applies to Castlevania and a host of other games. In these sort of games, you gain new equipment (of which hearts could be counted) which allow you to proceed. That's not an RPG from any measure I can see. An adventure, certainly, an RPG, not at all in my mind, any more than Grand Theft Auto or Incredible Hulk: Ultimate Destruction are. I agree that Resident Evil 0 is an adventure; X-men Legends, however, is not. Resident Evil 4 is a hybrid, more of 3rd-person shooter with adventure elements, in a sharp reversal of what came before...but again, not an RPG, per se. Although, by the measurement of equipment increases; it could be. Since you have limited funds throughout the game, there is sacrifice in 'leveling up' your weapons. Is it worth it to increase the clip size of your handgun, or should you instead increase the reload speed of the rifle? The concept of exploration is a slippery slope that I don't see as critical to an RPG, although games like X-men offer this as much as Wizardry, Ultima or Might&Magic traditionally did. In M&M or Eye of the Beholder, for example, you wandered through a grid, a 2d maze, really, and occasionally popped in a room and fought or bought something. This isn't really any different than wandering about a frozen tundra in X-men Legends, searching for the broadcast generators scattered about the map, defeating the guards and then destroying them to enter the base, gaining xp and replenishing health and mana along the way. It's not a marketing ploy that adventure games disappeared...they simply stopped selling. Period. People grew tired of the lack of interaction many such games offered; many people grew tired of trying to engage in mindless point-and-click fests or running up against what the designer intended. In some adventure games, the perceived lack of freedom became a real problem. A common ploy in many FPS games is to present an environment that LOOKS expansive, but truly isn't....doors that are always locked, things you can climb over and so forth. Adventure games, traditionally, were rife these sort of things. Things improved over time, but some gamers were constantly frustrated by these limitations. You may have the dynamite and matches in your pocket, but you can't use them to open the safe...because the designer didn't want you to...you had to do things the way the designer intended...[URL=http://www.oldmanmurray.com/features/78.html]and sometimes that way was not very intuitive or fun.[/URL]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Spike TV 2005 Video Game Awards
Top