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<blockquote data-quote="DonTadow" data-source="post: 2787039" data-attributes="member: 22622"><p>Not only is Xmen legends an adventure, it borders on an action game with rpg elemetns with its different levels. There's little exploration in the game. Essentially you get a mission and you go. There are no secret paths, side stories, or npc dialogue, outside of going around the mansion and talking to the people. There are a dozen games like that for the computer 10 years ago, they were called squad based action games. Sad thing is, Jade and Xmen are really good games, great ones almost because of how they blend their rpg elements into an action game, but they get trounced by the hardcore rpg community because they are "perping". Oh yeah... I said it. </p><p></p><p>I didnt mean to call it a marketing ploy. I like to say a marketing strategy. The word adventure does not sell on a game. You're absolotuly right. Action and RPGs do sell. The problem is by eliminating the category what was a marketing strategy began to become common practice, despite the fact that with some games it made no sense to call them either rpgs or action games.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2787039, member: 22622"] Not only is Xmen legends an adventure, it borders on an action game with rpg elemetns with its different levels. There's little exploration in the game. Essentially you get a mission and you go. There are no secret paths, side stories, or npc dialogue, outside of going around the mansion and talking to the people. There are a dozen games like that for the computer 10 years ago, they were called squad based action games. Sad thing is, Jade and Xmen are really good games, great ones almost because of how they blend their rpg elements into an action game, but they get trounced by the hardcore rpg community because they are "perping". Oh yeah... I said it. I didnt mean to call it a marketing ploy. I like to say a marketing strategy. The word adventure does not sell on a game. You're absolotuly right. Action and RPGs do sell. The problem is by eliminating the category what was a marketing strategy began to become common practice, despite the fact that with some games it made no sense to call them either rpgs or action games. [/QUOTE]
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