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<blockquote data-quote="DonTadow" data-source="post: 2787097" data-attributes="member: 22622"><p>Diablo was designed for online play with teh option to play a solo game. It was designed to play with multiple people and online. SO multi player role playing game. The only difference is that diablo uses instanced dungeons and does not have in game communities, though they exist in the forums and pregame boards. Diablo's biggest selling point is not it as an RPG. It's not a very good one. It's pretty straight forward and linear. The game's primary function is as an online role playing game. </p><p></p><p>Square coined the phrase real-time combat. It was their big selling point for the game. It might have existed before Final Fantasy VI (I think thats when it started) but Square brought it to the masses and made it common place in games. </p><p></p><p>Let me get away from real-time vs. non-real time as I believe the defintions are getting jumbled. Bottom line is Role playing games are initiative based. This concept comes from table-top role playing games and has been instituted in every role playing game since. If it doesnt have initiative based combat, its not a role playing game. A duck quacked 30 years ago. Why would a duck not quack now?. You can call a bird a lot of things but if it doesnt quack (and taste delcious with orange sauce) its not a duck. In other words, the term role playing derived from its tabletop meaning and until this day, all table top rpgs use initaitive for combat. Every RPG from Wizardry and ultima on down has used iniative as combat. </p><p></p><p>Now Zelda, was first categorized as an adventure, because of its rpg elements and yet non initiative like style of fighting. Why is something like Jade Empire, which is the same design now in the rpg category. </p><p></p><p>This isn't just my defintion, this is based off of 30 years of the genre. </p><p></p><p>I'm not claiming you to be a marketing exec pushing his wares, I claim you're the victim of marketing. Execs have been pushing these "hybrid" games as if their the next best thing when they aren't. X-men legends is not innovative nor an rpg. It's a great action game, which is why its so popular.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2787097, member: 22622"] Diablo was designed for online play with teh option to play a solo game. It was designed to play with multiple people and online. SO multi player role playing game. The only difference is that diablo uses instanced dungeons and does not have in game communities, though they exist in the forums and pregame boards. Diablo's biggest selling point is not it as an RPG. It's not a very good one. It's pretty straight forward and linear. The game's primary function is as an online role playing game. Square coined the phrase real-time combat. It was their big selling point for the game. It might have existed before Final Fantasy VI (I think thats when it started) but Square brought it to the masses and made it common place in games. Let me get away from real-time vs. non-real time as I believe the defintions are getting jumbled. Bottom line is Role playing games are initiative based. This concept comes from table-top role playing games and has been instituted in every role playing game since. If it doesnt have initiative based combat, its not a role playing game. A duck quacked 30 years ago. Why would a duck not quack now?. You can call a bird a lot of things but if it doesnt quack (and taste delcious with orange sauce) its not a duck. In other words, the term role playing derived from its tabletop meaning and until this day, all table top rpgs use initaitive for combat. Every RPG from Wizardry and ultima on down has used iniative as combat. Now Zelda, was first categorized as an adventure, because of its rpg elements and yet non initiative like style of fighting. Why is something like Jade Empire, which is the same design now in the rpg category. This isn't just my defintion, this is based off of 30 years of the genre. I'm not claiming you to be a marketing exec pushing his wares, I claim you're the victim of marketing. Execs have been pushing these "hybrid" games as if their the next best thing when they aren't. X-men legends is not innovative nor an rpg. It's a great action game, which is why its so popular. [/QUOTE]
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