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<blockquote data-quote="DonTadow" data-source="post: 2787236" data-attributes="member: 22622"><p>The designers, well and this depends on what interview you read, played heavily on the online functions as the game was designed for, however, to save their skin, the game could also be designed for solo play. The designers of never winters night did hte same thing, and it was a great move, as the online functions of neverwinter night did not explode like they hoped. </p><p></p><p></p><p>Square coined teh phrase making it popular by giving it a name and a high profile. This is true with a lot of products. There are a ton of inventions that existed but weren't noticed until a big company gave it a name. </p><p></p><p>Initiative = turn based. That should clear it up. In the earlier gaming days it was not feasible to do full initiative based games so you'd have party based initiative games or turn-based games. The name stuck, however the games have always been iniative based and are the same thing. </p><p></p><p></p><p></p><p> </p><p>the problem with this is that without the initiative factor, then grand theft auto and that whole line of games are rpgs under your definition. Oh yeah, and don't forget the zeldas, the resident evils, the god of wars, and all other games that allow you to upgrade and play with pc stats in a free roaming environment. The only reason you're calling Jade empire an RPG is because the company told you to. </p><p></p><p>Definitions are rarely ever outdated. At its core, whatever is being defined is still as it is defined. I think its a big deal in this discussion to differinate what is a marketing term and what is a definition. A role playing game, which is based off of its tabletop predeccsor, contains initiative combat and exploration as well as player development. Those elements still help define the tabletop predecssor that the games are based off of. Thus they should still define games in the computer and video game market, as they did for the last 30 years. </p><p></p><p>All this action roleplaying, adventure role playing, role playing kungfu is just marketing crap to pull in certain types of gamers. How many people would have picked it up if it wasn't coined an action rpg? Same with xmen legends.. which had a bad reputation of having bad xmen games previously? </p><p></p><p></p><p></p><p>The critical acclaim, awards, and high sales figures would disagree with this statement.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="DonTadow, post: 2787236, member: 22622"] The designers, well and this depends on what interview you read, played heavily on the online functions as the game was designed for, however, to save their skin, the game could also be designed for solo play. The designers of never winters night did hte same thing, and it was a great move, as the online functions of neverwinter night did not explode like they hoped. Square coined teh phrase making it popular by giving it a name and a high profile. This is true with a lot of products. There are a ton of inventions that existed but weren't noticed until a big company gave it a name. Initiative = turn based. That should clear it up. In the earlier gaming days it was not feasible to do full initiative based games so you'd have party based initiative games or turn-based games. The name stuck, however the games have always been iniative based and are the same thing. the problem with this is that without the initiative factor, then grand theft auto and that whole line of games are rpgs under your definition. Oh yeah, and don't forget the zeldas, the resident evils, the god of wars, and all other games that allow you to upgrade and play with pc stats in a free roaming environment. The only reason you're calling Jade empire an RPG is because the company told you to. Definitions are rarely ever outdated. At its core, whatever is being defined is still as it is defined. I think its a big deal in this discussion to differinate what is a marketing term and what is a definition. A role playing game, which is based off of its tabletop predeccsor, contains initiative combat and exploration as well as player development. Those elements still help define the tabletop predecssor that the games are based off of. Thus they should still define games in the computer and video game market, as they did for the last 30 years. All this action roleplaying, adventure role playing, role playing kungfu is just marketing crap to pull in certain types of gamers. How many people would have picked it up if it wasn't coined an action rpg? Same with xmen legends.. which had a bad reputation of having bad xmen games previously? The critical acclaim, awards, and high sales figures would disagree with this statement.[/QUOTE] [/QUOTE]
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