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*Pathfinder & Starfinder
Spiked Chain, Enlarge Person, and Whirlwind Attack
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<blockquote data-quote="moritheil" data-source="post: 4053519" data-attributes="member: 30610"><p>Maybe I should explain the basic premise of the approach first. The fantasy world is not one where the normal laws of physics or geometry apply. As such, one cannot rely on what is or is not possible in real life. What "makes sense" and what does not is entirely determined by the rules.</p><p></p><p>This is the approach of a lot of DMs that I have dealt with in the past. Its main virtue is that "that makes no sense to me" arguments are utterly null and void. It doesn't matter if you can picture it in your head or not. It is indeed ideal if everyone agrees, but to take the contrary position (appeal to what everyone thinks) is to spend hours arguing with someone who doesn't accept your reading of a rule just because his idea of it is different and he refuses to see it your way. (I have seen games tied up in arguments for hours because a couple of players kept refusing to accept something because it made no sense to them. So in that light, I can't blame those DMs.)</p><p></p><p>Before you dismiss that as out of touch with reality, consider that if you can't accept things that violate your own "common sense," then it's not only fantasy that you'll have trouble understanding, but real life; many of the principles behind quantum mechanics are counterintuitive and are not something you can relate to by experience. </p><p></p><p></p><p></p><p>Frank, I probably don't need to say this to you as you are a regular, but I should add for the sake of anyone reading this that the FAQ is also rejected by many DMs because it is a self-contradictory document. Use it if you like, but understand that there is a reason for objections to it.</p></blockquote><p></p>
[QUOTE="moritheil, post: 4053519, member: 30610"] Maybe I should explain the basic premise of the approach first. The fantasy world is not one where the normal laws of physics or geometry apply. As such, one cannot rely on what is or is not possible in real life. What "makes sense" and what does not is entirely determined by the rules. This is the approach of a lot of DMs that I have dealt with in the past. Its main virtue is that "that makes no sense to me" arguments are utterly null and void. It doesn't matter if you can picture it in your head or not. It is indeed ideal if everyone agrees, but to take the contrary position (appeal to what everyone thinks) is to spend hours arguing with someone who doesn't accept your reading of a rule just because his idea of it is different and he refuses to see it your way. (I have seen games tied up in arguments for hours because a couple of players kept refusing to accept something because it made no sense to them. So in that light, I can't blame those DMs.) Before you dismiss that as out of touch with reality, consider that if you can't accept things that violate your own "common sense," then it's not only fantasy that you'll have trouble understanding, but real life; many of the principles behind quantum mechanics are counterintuitive and are not something you can relate to by experience. Frank, I probably don't need to say this to you as you are a regular, but I should add for the sake of anyone reading this that the FAQ is also rejected by many DMs because it is a self-contradictory document. Use it if you like, but understand that there is a reason for objections to it. [/QUOTE]
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