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General Tabletop Discussion
*Pathfinder & Starfinder
Spiked Chain, Enlarge Person, and Whirlwind Attack
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<blockquote data-quote="moritheil" data-source="post: 4054620" data-attributes="member: 30610"><p>Intuition means nothing until you have experienced how the world works and have the basis for said intuition. For most of us, that occurs for the real world when we are children.</p><p></p><p>But in this system of interpretation the game world is a world apart. It does not play by the same rules. Your intuition is meaningless until you have accumulated experience with these rules and gotten used to how the other world works. </p><p></p><p></p><p></p><p>That's not how my groups tend to play, but perhaps that's because the DMs where I am take pains to be competent. As you said, the rules are an agreement on how people will play, and if you simply run by the seat of your pants, that's fine for gaming but you aren't playing by the rules. </p><p></p><p>Furthermore, this is a rules forum and discussion of what "most people think" often winds up wildly divergent from what one's actual gaming group thinks; it is of no practical value. The opinions you mention on evard's tentacles are influenced mostly by <em>prior rules</em> under which it did grapple everything. The same thing happened in the past with a discussion of spell immunity. There are still rules at the basis of these decisions.</p><p></p><p>Or would you allow a new player to create water inside a dragon's brain simply because he insists the restriction "doesn't make sense" to him?</p><p></p><p>I don't think that in your insistence that common sense is always right, you have allowed for the possibility of other fundamental premises. I also think you refuse to acknowledge the usefulness of this paradigm in settling obnoxious complaints by people who want to get around the rules (deliberately or otherwise.)</p><p></p><p>I am not demanding that you play by strict RAW; I am only pointing out that some people do that and it has its merits. Your insistence that your way is the only proper way to play strikes me as a little strange.</p></blockquote><p></p>
[QUOTE="moritheil, post: 4054620, member: 30610"] Intuition means nothing until you have experienced how the world works and have the basis for said intuition. For most of us, that occurs for the real world when we are children. But in this system of interpretation the game world is a world apart. It does not play by the same rules. Your intuition is meaningless until you have accumulated experience with these rules and gotten used to how the other world works. That's not how my groups tend to play, but perhaps that's because the DMs where I am take pains to be competent. As you said, the rules are an agreement on how people will play, and if you simply run by the seat of your pants, that's fine for gaming but you aren't playing by the rules. Furthermore, this is a rules forum and discussion of what "most people think" often winds up wildly divergent from what one's actual gaming group thinks; it is of no practical value. The opinions you mention on evard's tentacles are influenced mostly by [i]prior rules[/i] under which it did grapple everything. The same thing happened in the past with a discussion of spell immunity. There are still rules at the basis of these decisions. Or would you allow a new player to create water inside a dragon's brain simply because he insists the restriction "doesn't make sense" to him? I don't think that in your insistence that common sense is always right, you have allowed for the possibility of other fundamental premises. I also think you refuse to acknowledge the usefulness of this paradigm in settling obnoxious complaints by people who want to get around the rules (deliberately or otherwise.) I am not demanding that you play by strict RAW; I am only pointing out that some people do that and it has its merits. Your insistence that your way is the only proper way to play strikes me as a little strange. [/QUOTE]
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Spiked Chain, Enlarge Person, and Whirlwind Attack
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