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Spiked Chain Fighter Rogue advice needed please
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<blockquote data-quote="Kwyn" data-source="post: 26992" data-attributes="member: 2362"><p>Thanks for the replies folks.</p><p></p><p>As to the Master of Chains, I don't have ready access to that at home, but I'm not sure if it would provide the rogue skills necessary for me to continue to fill my role in the party. The party needs a rogue. Trying to tweak it with some decent melee ability is just my efforts to keep myself alive in a campaign where rogues die. Often. This might work for Greathouse though.</p><p></p><p>Same thing goes with Dwarven Defender. If a Prestige Class doesn't allow me to continue to hide, move silently, open locks and disable device, then it won't be a solution that is viable for my particular situation.</p><p></p><p>Thanks again for the advice!</p><p></p><p>I'll be starting at 5, so I'm not particularly worried about how I advance from 1-5 as long as it follows the rules. Perhaps going 2/3 rogue/fighter or 1/4 might be better than 3/2 though. I'll look into it.</p></blockquote><p></p>
[QUOTE="Kwyn, post: 26992, member: 2362"] Thanks for the replies folks. As to the Master of Chains, I don't have ready access to that at home, but I'm not sure if it would provide the rogue skills necessary for me to continue to fill my role in the party. The party needs a rogue. Trying to tweak it with some decent melee ability is just my efforts to keep myself alive in a campaign where rogues die. Often. This might work for Greathouse though. Same thing goes with Dwarven Defender. If a Prestige Class doesn't allow me to continue to hide, move silently, open locks and disable device, then it won't be a solution that is viable for my particular situation. Thanks again for the advice! I'll be starting at 5, so I'm not particularly worried about how I advance from 1-5 as long as it follows the rules. Perhaps going 2/3 rogue/fighter or 1/4 might be better than 3/2 though. I'll look into it. [/QUOTE]
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