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*Dungeons & Dragons
Spiked Chain Fighter
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<blockquote data-quote="holyplankton" data-source="post: 6060715" data-attributes="member: 6684063"><p>Last week my character bit the dust, so I get to make myself a new one for this upcoming week and I could use a little advice. I was playing a Samurai and was dealing most of the damage for our group, so that is the void I need to fill in the group dynamic again. While looking through the books and whatnot the Exotic Weapon Master stuck out to me for some reason, so I decided to build toward that.</p><p></p><p>For this campaign my DM is running a fast feat progression (new Feat every 2 levels rather than every 3) so I have some stuff to play around with. I chose the Spiked Chain as my exotic weapon of choice and am playing a fairly basic Human Fighter. I could use some help choosing feats.</p><p></p><p>The character I'm making is level 6 for the campaign at hand, so as a Human Fighter with the fast feat progression I have a total of 8 feats to play with (1 for lvl 1 character, 1 from human, 4 Fighter bonus feats, and 2 from level progression). Right now I have Exotic Weapon proficiency, Weapon Focus, and Weapon Specialization for the Spiked Chain and Power attack as a basic melee necessity. With the other 4 feats I began working towards getting Whirlwind Attack. I figured the Spiked Chain with its ability to hit with reach and hit adjacent foes would be a nice weapon to get Whirlwind Attack with, though with the Full Plate armor I'm using I won't really be able to use the utility of the prerequisite feats as well. This is where I need some input.</p><p></p><p>Should I stick with building Whirlwind Attack? Or should I forego Combat Expertise, Dodge, Mobility, and Spring Attack for other feats? Thanks in advance for any input guys.</p></blockquote><p></p>
[QUOTE="holyplankton, post: 6060715, member: 6684063"] Last week my character bit the dust, so I get to make myself a new one for this upcoming week and I could use a little advice. I was playing a Samurai and was dealing most of the damage for our group, so that is the void I need to fill in the group dynamic again. While looking through the books and whatnot the Exotic Weapon Master stuck out to me for some reason, so I decided to build toward that. For this campaign my DM is running a fast feat progression (new Feat every 2 levels rather than every 3) so I have some stuff to play around with. I chose the Spiked Chain as my exotic weapon of choice and am playing a fairly basic Human Fighter. I could use some help choosing feats. The character I'm making is level 6 for the campaign at hand, so as a Human Fighter with the fast feat progression I have a total of 8 feats to play with (1 for lvl 1 character, 1 from human, 4 Fighter bonus feats, and 2 from level progression). Right now I have Exotic Weapon proficiency, Weapon Focus, and Weapon Specialization for the Spiked Chain and Power attack as a basic melee necessity. With the other 4 feats I began working towards getting Whirlwind Attack. I figured the Spiked Chain with its ability to hit with reach and hit adjacent foes would be a nice weapon to get Whirlwind Attack with, though with the Full Plate armor I'm using I won't really be able to use the utility of the prerequisite feats as well. This is where I need some input. Should I stick with building Whirlwind Attack? Or should I forego Combat Expertise, Dodge, Mobility, and Spring Attack for other feats? Thanks in advance for any input guys. [/QUOTE]
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