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Spiked Chain Fighter
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<blockquote data-quote="holyplankton" data-source="post: 6060956" data-attributes="member: 6684063"><p>Thanks for the input guys, it's been very helpful. Some further information: I could take a flaw or two, but I generally don't as a rule as I personally think most of them outweigh the benefit of gaining one more feat. Also we run a random roll stat sheet, so my ability scores at level 6 (with all bonuses added in) are: STR 18, DEX 13, CON 16, INT 13, WIS 7 CHA 9.</p><p></p><p>I have toyed with the idea of switching my DEX and CON scores, but I'm not sure. If I did that I would definitely take a medium armor over the Full Plate I have now. It just occurred to me now maybe to put the 18 in DEX, switch the 16 to STR and take the 13 CON, but then I feel I would have to take the Weapon Finesse feat with the chain, and I feel burdened with feats as it is.</p><p></p><p>So is the consensus that I should drop mobility and spring attack for Improved Disarm and Trip? I try not to take one level dips for power gaming purposes, as I like to have fun and be challenged, not simply rip through everything in my way (plus my DM keeps an eye out for that sort of thing and adjusts accordingly), so I'll stay away from Sorcerer/Wizard/Barbarian dips. </p><p></p><p>Also, Whirlwind Attack gives one attack to all foes within reach, not only to those adjacent to you (it usually seems that way since most people do not use reach weapons). Our team is a bit light on front line fighters at the moment, as the Rogue tends to stay at range, and we have a sorcerer and a Favored Soul who tend to hang back, it is usually just me and a monk attacking things face to face.</p></blockquote><p></p>
[QUOTE="holyplankton, post: 6060956, member: 6684063"] Thanks for the input guys, it's been very helpful. Some further information: I could take a flaw or two, but I generally don't as a rule as I personally think most of them outweigh the benefit of gaining one more feat. Also we run a random roll stat sheet, so my ability scores at level 6 (with all bonuses added in) are: STR 18, DEX 13, CON 16, INT 13, WIS 7 CHA 9. I have toyed with the idea of switching my DEX and CON scores, but I'm not sure. If I did that I would definitely take a medium armor over the Full Plate I have now. It just occurred to me now maybe to put the 18 in DEX, switch the 16 to STR and take the 13 CON, but then I feel I would have to take the Weapon Finesse feat with the chain, and I feel burdened with feats as it is. So is the consensus that I should drop mobility and spring attack for Improved Disarm and Trip? I try not to take one level dips for power gaming purposes, as I like to have fun and be challenged, not simply rip through everything in my way (plus my DM keeps an eye out for that sort of thing and adjusts accordingly), so I'll stay away from Sorcerer/Wizard/Barbarian dips. Also, Whirlwind Attack gives one attack to all foes within reach, not only to those adjacent to you (it usually seems that way since most people do not use reach weapons). Our team is a bit light on front line fighters at the moment, as the Rogue tends to stay at range, and we have a sorcerer and a Favored Soul who tend to hang back, it is usually just me and a monk attacking things face to face. [/QUOTE]
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