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Spiked Chain Fighter
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<blockquote data-quote="Nezkrul" data-source="post: 6061504" data-attributes="member: 6682154"><p>"Lock Down" Male Human Fighter 1 to 20</p><p></p><p>Str- highest stat, Dex- next highest (must be at least 15), Con- third highest, Int- at least 13 (swap out with Con to get 13 if you have to), Wis- 10 or dump, Cha- dump</p><p></p><p>Feats- (if you get to pick some flaws, you can get this build working faster, but this is presented without flaw choices)</p><p> Fig1- EWP (spiked chain)</p><p> Hum- Stand Still</p><p> 1st- Combat Reflexes</p><p> Fig2- Weapon Focus (spiked chain)</p><p> 3rd- Deft Opportunist</p><p> Fig4- Weapon Specialization (spiked chain)</p><p> 6th- Aberration Blood</p><p> Fig6- Martial Study (crusader's strike)</p><p> Fig8- Melee Weapon Mastery (piercing)</p><p> 9th- Inhuman Reach (-1 on melee attacks but you get +5 ft. to your <strong>natural</strong> reach; so that means you now threaten out 4 squares with your spiked chain)</p><p> Fig10- Martial Stance (thicket of blades)</p><p> 12th- Mage Slayer</p><p> Fig12- Robilar's Gambit</p><p> Fig14- Close Quarters Fighting</p><p> 15th- Combat Expertise</p><p> Fig16- Overpowering Attack (alternate class feature from PHB2)</p><p> 18th- Pierce Magical Protection</p><p> Fig18- Defensive Sweep</p><p> Fig20- Improved Disarm</p><p></p><p>With this build, you get lots and lots and lots of attacks of opportunity, and any of them that you take against people who move (even tumbling or 5' steps) can be used to halt them in the square they tried to leave using up all their move actions (meaning they can't move and they only have a standard action left unless they tried to charge you - in the latter case their turn is over). You have excellent bonuses to hit and 20 foot reach (which gets even bigger if you get <em>enlarge person</em>'d).</p><p></p><p>Ideally you want to move or charge to a position where you are threatening as many enemies as possible then turn on Robilar's Gambit; you will always have Thicket of Blades stance going since you can. Now people can't cast spells/spell-likes defensively nor can they move away from you even with a 5' step without you smacking them and possibly making them stand there in the process. Have fun.</p></blockquote><p></p>
[QUOTE="Nezkrul, post: 6061504, member: 6682154"] "Lock Down" Male Human Fighter 1 to 20 Str- highest stat, Dex- next highest (must be at least 15), Con- third highest, Int- at least 13 (swap out with Con to get 13 if you have to), Wis- 10 or dump, Cha- dump Feats- (if you get to pick some flaws, you can get this build working faster, but this is presented without flaw choices) Fig1- EWP (spiked chain) Hum- Stand Still 1st- Combat Reflexes Fig2- Weapon Focus (spiked chain) 3rd- Deft Opportunist Fig4- Weapon Specialization (spiked chain) 6th- Aberration Blood Fig6- Martial Study (crusader's strike) Fig8- Melee Weapon Mastery (piercing) 9th- Inhuman Reach (-1 on melee attacks but you get +5 ft. to your [B]natural[/B] reach; so that means you now threaten out 4 squares with your spiked chain) Fig10- Martial Stance (thicket of blades) 12th- Mage Slayer Fig12- Robilar's Gambit Fig14- Close Quarters Fighting 15th- Combat Expertise Fig16- Overpowering Attack (alternate class feature from PHB2) 18th- Pierce Magical Protection Fig18- Defensive Sweep Fig20- Improved Disarm With this build, you get lots and lots and lots of attacks of opportunity, and any of them that you take against people who move (even tumbling or 5' steps) can be used to halt them in the square they tried to leave using up all their move actions (meaning they can't move and they only have a standard action left unless they tried to charge you - in the latter case their turn is over). You have excellent bonuses to hit and 20 foot reach (which gets even bigger if you get [I]enlarge person[/I]'d). Ideally you want to move or charge to a position where you are threatening as many enemies as possible then turn on Robilar's Gambit; you will always have Thicket of Blades stance going since you can. Now people can't cast spells/spell-likes defensively nor can they move away from you even with a 5' step without you smacking them and possibly making them stand there in the process. Have fun. [/QUOTE]
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