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*Pathfinder & Starfinder
Spiked Chain + Great Cleave = DM's Nightmare
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<blockquote data-quote="azhrei_fje" data-source="post: 3861748" data-attributes="member: 12966"><p>(First of all, how did she get a <em>+2 spiked chain</em>? I don't think that has ever come up as random treasure in one of my games... Oops, of course hasn't! I don't <u>use</u> random treasure! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> )</p><p></p><p>So you don't like the fact that this character can take out so many mooks so quickly? Well, what can be done?</p><p></p><p>You can increase the hp of the mooks (give them a single level of barbarian, perhaps?).</p><p></p><p>Use mooks with some kind of DR that the fighter can't get through (at least, cannot get through completely).</p><p></p><p>Use <em>entangle</em>, <em>grease</em>, <em>obscuring mist</em>, grappling, or other techniques on the fighter.</p><p></p><p>Keep the mooks out of range of the fighter. This can be done with other mooks (so that the fighter still has something to do) or it can be done with terrain. Plan surprises for the fighter when he chases a mook. I'm picturing something like the battle scene of the Ewoks in Empire Strikes Back (is that the right one?).</p><p></p><p>Give the mooks a dire wolf that they've raised since it was a cub. Provide a few warthog mounts. Let a shaman use <em>summon monster</em> or similar. Create a new spell (only available to followers of the orc deity) that creates quicksand on a specially prepared area ... and lure the fighter to that area.</p><p></p><p>Just how often has this spiked chain wielder been a problem? I can't imagine that a PC built like that could be a problem after two or three sessions, since the GM should have a good idea of what the PC is capable of by then. And obviously these 1HD mooks are not a challenge. Do you feel a sense of achievement when you succeed at something that took no effort? Maybe you feel some satisfaction the first time or the second time, but it quickly becomes boring. Perhaps you could heighten that feeling of boredom among the PC party so that the rest of the party will want to move on to bigger and badder enemies and not mess with low-level nothings...</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 3861748, member: 12966"] (First of all, how did she get a [i]+2 spiked chain[/i]? I don't think that has ever come up as random treasure in one of my games... Oops, of course hasn't! I don't [u]use[/u] random treasure! :eek: ) So you don't like the fact that this character can take out so many mooks so quickly? Well, what can be done? You can increase the hp of the mooks (give them a single level of barbarian, perhaps?). Use mooks with some kind of DR that the fighter can't get through (at least, cannot get through completely). Use [i]entangle[/i], [i]grease[/i], [i]obscuring mist[/i], grappling, or other techniques on the fighter. Keep the mooks out of range of the fighter. This can be done with other mooks (so that the fighter still has something to do) or it can be done with terrain. Plan surprises for the fighter when he chases a mook. I'm picturing something like the battle scene of the Ewoks in Empire Strikes Back (is that the right one?). Give the mooks a dire wolf that they've raised since it was a cub. Provide a few warthog mounts. Let a shaman use [i]summon monster[/i] or similar. Create a new spell (only available to followers of the orc deity) that creates quicksand on a specially prepared area ... and lure the fighter to that area. Just how often has this spiked chain wielder been a problem? I can't imagine that a PC built like that could be a problem after two or three sessions, since the GM should have a good idea of what the PC is capable of by then. And obviously these 1HD mooks are not a challenge. Do you feel a sense of achievement when you succeed at something that took no effort? Maybe you feel some satisfaction the first time or the second time, but it quickly becomes boring. Perhaps you could heighten that feeling of boredom among the PC party so that the rest of the party will want to move on to bigger and badder enemies and not mess with low-level nothings... [/QUOTE]
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Spiked Chain + Great Cleave = DM's Nightmare
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