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General Tabletop Discussion
*Pathfinder & Starfinder
Spiked Chain + Great Cleave = DM's Nightmare
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<blockquote data-quote="nittanytbone" data-source="post: 3861751" data-attributes="member: 35709"><p>Sounds like a great encounter! But even a great encounter, repeated identically over and over, will be boring.</p><p></p><p>Next time mix it up some:</p><p></p><p>- Add "elites." The monster manual suggests levels for sergeants and chieftiens. They should accompany any large band to provide C2. This will improve the tactics of the monsters significantly. Adding a spellcaster (cleric/shaman, wizard/sorcerer/adept, etc) also changes things quite a bit. What's that spiked chain tripper's will save? Probably about +2, making them highly vulnerable to a spellcaster.</p><p></p><p>- Add "specialty troops." A squad of hobgoblin archers with PBS + Rapid Shot, some goblin wolf/worg riders, or bugbear berserkers (add a level or barbarian and perhaps the Mad Foam Rager feat so they're harder to drop).</p><p></p><p>- In 1E many humanoids had animals as guards/pets. Hobgoblins have Carnivorous Apes, Goblins the Wolf/Worg, etc. Some of these animals could present a much different challenge to your spiked chain tripper (four legs + large size).</p><p></p><p>- Add equipment. How about four hobgoblins working a ballista? Or teams of two with heavy crossbows, alternating fire each round while taking cover in an abandoned church tower? Or even just tower shields or reach weapons? What about goblins with poison for their arrows? Alchemical items are also appropriate.</p><p></p><p>- Add an elite monster. "They have a cave troll" - LOTR. Or maybe they have a LE Blue Dragon, a raving mad manticore kept chained up in a wagon, or the shaman has a scroll of summon monster III or accompanying undead.</p><p></p><p>- Add terrain. A ruined bell tower with snipers, a bridge chokepoint where the baddies have a flying monster, or a burning building all present very difficult tactical challenges. Changing the weather can also affect the battle a lot.</p><p></p><p>Sure, the chain tripper may be able to hold off the swarms of footsoldiers. That's fine - each character should have chances to shine. Adding something else to the scenario gives the rest of the party something to do. Plus, not every scenario will play to the chain tripper's weakness.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3861751, member: 35709"] Sounds like a great encounter! But even a great encounter, repeated identically over and over, will be boring. Next time mix it up some: - Add "elites." The monster manual suggests levels for sergeants and chieftiens. They should accompany any large band to provide C2. This will improve the tactics of the monsters significantly. Adding a spellcaster (cleric/shaman, wizard/sorcerer/adept, etc) also changes things quite a bit. What's that spiked chain tripper's will save? Probably about +2, making them highly vulnerable to a spellcaster. - Add "specialty troops." A squad of hobgoblin archers with PBS + Rapid Shot, some goblin wolf/worg riders, or bugbear berserkers (add a level or barbarian and perhaps the Mad Foam Rager feat so they're harder to drop). - In 1E many humanoids had animals as guards/pets. Hobgoblins have Carnivorous Apes, Goblins the Wolf/Worg, etc. Some of these animals could present a much different challenge to your spiked chain tripper (four legs + large size). - Add equipment. How about four hobgoblins working a ballista? Or teams of two with heavy crossbows, alternating fire each round while taking cover in an abandoned church tower? Or even just tower shields or reach weapons? What about goblins with poison for their arrows? Alchemical items are also appropriate. - Add an elite monster. "They have a cave troll" - LOTR. Or maybe they have a LE Blue Dragon, a raving mad manticore kept chained up in a wagon, or the shaman has a scroll of summon monster III or accompanying undead. - Add terrain. A ruined bell tower with snipers, a bridge chokepoint where the baddies have a flying monster, or a burning building all present very difficult tactical challenges. Changing the weather can also affect the battle a lot. Sure, the chain tripper may be able to hold off the swarms of footsoldiers. That's fine - each character should have chances to shine. Adding something else to the scenario gives the rest of the party something to do. Plus, not every scenario will play to the chain tripper's weakness. [/QUOTE]
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Spiked Chain + Great Cleave = DM's Nightmare
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