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*Pathfinder & Starfinder
Spiked Chain + Great Cleave = DM's Nightmare
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<blockquote data-quote="eamon" data-source="post: 3862813" data-attributes="member: 51942"><p><strong>Your problems are compounded by a number of issues</strong></p><p></p><p>6th level Wealth by Level is 13k. Generally, this means that you can spend no more than 1/3 of this amount on a single item, and if you're lenient 1/2 (which I wouldn't be with uncommon things like highly magical spiked chains) That means no items of more that 4333gp each, and that means at most a +1 Spiked chain. <em>It's just a +1, and not by itself a problem, but it add's to the issues.</em></p><p></p><p>You're using the worst possible creatures against a spiked chain fighter: relatively small bipedal creatures with limited strength and a low number of hitpoints each. <em>This is easy to fix, just add some creatures that don't drop in a single hit to halt his great-cleave madness</em>.</p><p></p><p>You made a rules mistake by allowing great cleave to trigger an attack on <em>all</em> opponents within reach, when you get only one. <em>That's really easy to fix, of course</em></p><p></p><p>You sound like you didn't play very tactically (which would have been difficult with that rules mistake anyhow, but still).</p><ul> <li data-xf-list-type="ul">Use Total Defense for +4 AC as a standard action when approaching such dangerous foes</li> <li data-xf-list-type="ul">Use grapple to take him out of combat completely.</li> <li data-xf-list-type="ul">Use Smokesticks or whatnot to impose a concealment misschance on the cheap, making successive hits that much more unlikely.</li> <li data-xf-list-type="ul">Use hold person or any other fighter specific counter-strategy against him.</li> <li data-xf-list-type="ul">Realize that reach weapons are like ranged weapons when determining cover - that means soft cover works and if <em>any</em> line can be drawn between the two respective squares that's obstructed by a creature, even an ally, you have cover and thus +4 AC and no AoO's. If you use his allies as cover against him, another meta-game benefit is that you'll be including them more since enemies are likely to approach them more closely.</li> <li data-xf-list-type="ul">instead of attacking him, ready an attack (<em>including a five-foot step</em>), triggering as soon as he's within 10-feet. No AoO, and you get to attack first too!</li> <li data-xf-list-type="ul">Use tumble to avoid AoO. A creature with 5 tumble ranks gets +6 AC instead of +4 when using total defense, too.</li> <li data-xf-list-type="ul">Use ranged weapons, and reach weapons!</li> <li data-xf-list-type="ul">Use mounted opponents. Good luck tripping a horse...</li> </ul><p></p><p>And of course you can combine these factors. Use concealment, soft cover, and ready a grapple with five-foot step all in one round <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Realize also that it's pretty coincidental that your other PC's can't deal with huge amounts of 1HD mooks easily. I mean, even the first level spells "Sleep" and "Color Spray" would be devastating against such a group, not to speak of fireball - so let him have a bit of glory, and have him tremble with fear against many many of the things which the rest are much better at ;-).</p><p></p><p>(Of course, a ranger and a paladin are liable not to be really optimal, but that's that...)</p></blockquote><p></p>
[QUOTE="eamon, post: 3862813, member: 51942"] [b]Your problems are compounded by a number of issues[/b] 6th level Wealth by Level is 13k. Generally, this means that you can spend no more than 1/3 of this amount on a single item, and if you're lenient 1/2 (which I wouldn't be with uncommon things like highly magical spiked chains) That means no items of more that 4333gp each, and that means at most a +1 Spiked chain. [i]It's just a +1, and not by itself a problem, but it add's to the issues.[/i] You're using the worst possible creatures against a spiked chain fighter: relatively small bipedal creatures with limited strength and a low number of hitpoints each. [i]This is easy to fix, just add some creatures that don't drop in a single hit to halt his great-cleave madness[/i]. You made a rules mistake by allowing great cleave to trigger an attack on [i]all[/i] opponents within reach, when you get only one. [i]That's really easy to fix, of course[/i] You sound like you didn't play very tactically (which would have been difficult with that rules mistake anyhow, but still). [list] [*]Use Total Defense for +4 AC as a standard action when approaching such dangerous foes [*]Use grapple to take him out of combat completely. [*]Use Smokesticks or whatnot to impose a concealment misschance on the cheap, making successive hits that much more unlikely. [*]Use hold person or any other fighter specific counter-strategy against him. [*]Realize that reach weapons are like ranged weapons when determining cover - that means soft cover works and if [i]any[/i] line can be drawn between the two respective squares that's obstructed by a creature, even an ally, you have cover and thus +4 AC and no AoO's. If you use his allies as cover against him, another meta-game benefit is that you'll be including them more since enemies are likely to approach them more closely. [*]instead of attacking him, ready an attack ([i]including a five-foot step[/i]), triggering as soon as he's within 10-feet. No AoO, and you get to attack first too! [*]Use tumble to avoid AoO. A creature with 5 tumble ranks gets +6 AC instead of +4 when using total defense, too. [*]Use ranged weapons, and reach weapons! [*]Use mounted opponents. Good luck tripping a horse... [/list] And of course you can combine these factors. Use concealment, soft cover, and ready a grapple with five-foot step all in one round :). Realize also that it's pretty coincidental that your other PC's can't deal with huge amounts of 1HD mooks easily. I mean, even the first level spells "Sleep" and "Color Spray" would be devastating against such a group, not to speak of fireball - so let him have a bit of glory, and have him tremble with fear against many many of the things which the rest are much better at ;-). (Of course, a ranger and a paladin are liable not to be really optimal, but that's that...) [/QUOTE]
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Spiked Chain + Great Cleave = DM's Nightmare
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