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General Tabletop Discussion
*Pathfinder & Starfinder
Spiked Chain + Great Cleave = DM's Nightmare
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<blockquote data-quote="UltimaGabe" data-source="post: 3863096" data-attributes="member: 16019"><p>My point is that you shouldn't be surprised if one of the players constantly shines when you throw that character into encounters where all of his strengths are given a chance to shine. If you had a Cleric of Pelor in the group, and you were constantly fighting huge hordes of 1-HD undead with Damage Reduction and Spell Resistance, the Cleric would easily account for the destruction of the vast majority of them. If you design all of your adventures around sneaking into hideouts, bluffing guards, and attacking people when their guard is down, the rogue is going to shine every time. If every dungeon is a magically-created fortress with all sorts of magical traps that require spells and Knowledge (Arcana) checks to pass, the Wizard/Sorcerer is going to shine.</p><p></p><p>That's your problem. You're constantly putting the PCs into the same type of encounter, a type of encounter when a spiked-chain-wielding-great-cleaving Fighter will shine because all of the enemies run in with no tactics and go down with a single hit, and then getting upset when one of the players uses a Spiked Chain with Great Cleave and mows down the non-tactical enemies in one hit each. It's like making an Epic-level adventures where the main challenge is getting over a chasm, and then getting upset when one of the players just flies over the pit. Players have certain abilities that shine in certain situations. You've chosen a situation where this one player is naturally going to shine, and then you're getting upset about it.</p><p></p><p>Change up the adventures. Add in some tactics to the enemies. Throw in spellcasters and ranged fighters. If the Spiked Chain wielder is still dominating every battle, then you should talk to the player about it. In the meantime, don't be surprised when your fifth horde of 1-HD undead gets destroyed by the Cleric of Pelor.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 3863096, member: 16019"] My point is that you shouldn't be surprised if one of the players constantly shines when you throw that character into encounters where all of his strengths are given a chance to shine. If you had a Cleric of Pelor in the group, and you were constantly fighting huge hordes of 1-HD undead with Damage Reduction and Spell Resistance, the Cleric would easily account for the destruction of the vast majority of them. If you design all of your adventures around sneaking into hideouts, bluffing guards, and attacking people when their guard is down, the rogue is going to shine every time. If every dungeon is a magically-created fortress with all sorts of magical traps that require spells and Knowledge (Arcana) checks to pass, the Wizard/Sorcerer is going to shine. That's your problem. You're constantly putting the PCs into the same type of encounter, a type of encounter when a spiked-chain-wielding-great-cleaving Fighter will shine because all of the enemies run in with no tactics and go down with a single hit, and then getting upset when one of the players uses a Spiked Chain with Great Cleave and mows down the non-tactical enemies in one hit each. It's like making an Epic-level adventures where the main challenge is getting over a chasm, and then getting upset when one of the players just flies over the pit. Players have certain abilities that shine in certain situations. You've chosen a situation where this one player is naturally going to shine, and then you're getting upset about it. Change up the adventures. Add in some tactics to the enemies. Throw in spellcasters and ranged fighters. If the Spiked Chain wielder is still dominating every battle, then you should talk to the player about it. In the meantime, don't be surprised when your fifth horde of 1-HD undead gets destroyed by the Cleric of Pelor. [/QUOTE]
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Spiked Chain + Great Cleave = DM's Nightmare
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