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<blockquote data-quote="Korak" data-source="post: 1415686" data-attributes="member: 9781"><p>I am starting to like: Rng3, Ftr6, Exotic Weapon Master1, Deepwood Sniper2, Peerless Archer8. I am going to monkey with it tonight to see about putting 2 levels of occult slayer.</p><p></p><p>Feats/Abilities: </p><p>H EWP (Greatbow) </p><p>1 Point Blank Shot </p><p>R1 Track </p><p>R2 Rapid Shot </p><p>3 Precise Shot </p><p>R3 Endurance </p><p>F1 Weapon Focus (Greatbow) </p><p>F2 Quickdraw </p><p>6 Manyshot </p><p>F4 Weapon Specialization (Greatbow) </p><p>9 Improved Rapid Shot</p><p>F6 Farshot </p><p>EWM1 Close Combat Shot</p><p>DS1 Keen Arrows</p><p>DS2 Improved Critical Multiplier</p><p>12 Power Critical (Greatbow) </p><p>15 Ranged Disarm</p><p>PA3 Power Shot </p><p>18 Combat Reflexes</p><p>PA8 Ranged Threat</p><p></p><p>The levels and feats could probably be shifted slightly to give a better power curve on the way up. I just built it in that order for convenience, and because this might be a character to replace a 21st level char I had die in an epic campaign. 19-20 threat range with x4 crits and power critical is beautiful. If you are willing to give up 1 base attack, track, endurance, and ranged disarm, you can pick up 2 more sneak attack dice, some skill points, and evasion by swapping rng3 for rog3. Flavor to taste, the core is there.</p><p></p><p></p><p>Hrm... since ranged threat is only 10', maybe lose 5 levels of PA and get 3 levels of hexblade and 2 levels of occult slayer for cha to saves, mettle, double damage when readying to fire at a caster casting... something to think about... including the rng/rog swap, you have an archer with 19 base attack, mettle, evasion, cha to saves, a bit of sneak attack, power shot, insane crits. Brainstorming is fun.</p></blockquote><p></p>
[QUOTE="Korak, post: 1415686, member: 9781"] I am starting to like: Rng3, Ftr6, Exotic Weapon Master1, Deepwood Sniper2, Peerless Archer8. I am going to monkey with it tonight to see about putting 2 levels of occult slayer. Feats/Abilities: H EWP (Greatbow) 1 Point Blank Shot R1 Track R2 Rapid Shot 3 Precise Shot R3 Endurance F1 Weapon Focus (Greatbow) F2 Quickdraw 6 Manyshot F4 Weapon Specialization (Greatbow) 9 Improved Rapid Shot F6 Farshot EWM1 Close Combat Shot DS1 Keen Arrows DS2 Improved Critical Multiplier 12 Power Critical (Greatbow) 15 Ranged Disarm PA3 Power Shot 18 Combat Reflexes PA8 Ranged Threat The levels and feats could probably be shifted slightly to give a better power curve on the way up. I just built it in that order for convenience, and because this might be a character to replace a 21st level char I had die in an epic campaign. 19-20 threat range with x4 crits and power critical is beautiful. If you are willing to give up 1 base attack, track, endurance, and ranged disarm, you can pick up 2 more sneak attack dice, some skill points, and evasion by swapping rng3 for rog3. Flavor to taste, the core is there. Hrm... since ranged threat is only 10', maybe lose 5 levels of PA and get 3 levels of hexblade and 2 levels of occult slayer for cha to saves, mettle, double damage when readying to fire at a caster casting... something to think about... including the rng/rog swap, you have an archer with 19 base attack, mettle, evasion, cha to saves, a bit of sneak attack, power shot, insane crits. Brainstorming is fun. [/QUOTE]
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