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Spiked chain questions/prestige classes?
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<blockquote data-quote="Nifft" data-source="post: 795900" data-attributes="member: 6562"><p>Nifty Spiked Chain builds:</p><p></p><p><strong>Human Rogue3/Fighter4</strong>, using 32 point buy</p><p>Str: 14, Dex: 14, Con: 14, Int: 14, Wis: 12, Cha: 12</p><p>Put ranks in these skills: Tumble, Balance, Jump, Bluff, Sense Motive, and whatever else you want.</p><p>Wear a Chain Shirt (eventually an enchanted Mithril Chain Shirt). Tumble into flanking position and wail away at your enemies. You will be VERY mobile!</p><p></p><p>Feats by level:</p><p>L1 - Rogue1: Combat Reflexes, Expertise</p><p>L2 - Fighter1: Exotic Weapon Prof. (Spiked Chain)</p><p>L3 - Rogue2: Weapon Focus (Spiked Chain)</p><p>L4 - Fighter2: Improved Trip</p><p>L5 - Rogue3</p><p>L6 - Fighter3: Power Attack</p><p>L7 - Fighter4: Weapon Specialization (Spiked Chain)</p><p></p><p></p><p><strong>Human PsiWarrior</strong> again using 32 point buy</p><p>Str: 14, Dex: 14, Con: 14, Int: 14, Wis: 14, Cha 10</p><p>Again, focus on mobility, and denying your opponent mobility. You will be able to do this with some nifty Psionic Feats. For skills, take Tumble, Jump, Balance and Concentration to start.</p><p></p><p>Group 1) Stand Still + Combat Reflexes + Expertise -> Improved Trip</p><p>You smack anyone who tries to close with you. If you hit, you can try to trip them or just stop them in their tracks. If you trip them, you get a free attack.</p><p></p><p>Group 2) Dodge -> Mobility -> Spring Attack + Expertise -> Improved Trip</p><p>You run up, trip someone, get a free attack, then run away. They have to spend their next round standing up. Works even better combined with Speed of Thought, Skate and/or Burst (which all improve your speed).</p><p></p><p>Chain 1) Speed of Thought -> Psionic Charge -> Up the Walls</p><p>Works great with Spring Attack -- you can run up a wall, attack a flying foe, and run down the wall again.</p><p></p><p>Chain 2) Inner Strength -> Talented -> Trigger Power (Animal Affinity)</p><p>You get some extra Power Points, some extra uses out of Burst (good 0-level power), and the chance to improve your stats by 1d4+1 each for HOURS for free.</p><p></p><p>Chain 3) Power Attack -> Psionic Weapon -> Deep Impact</p><p>By expending a horrible number of Power Points, you can make melee attacks as though they were touch attacks.</p><p></p><p>Recommended Powers by level:</p><p>0- Burst</p><p>0- Detect Psionics (if playing in a Psi Is Magic world)</p><p>0- Float</p><p></p><p>1- Skate</p><p>1- Combat Precognition</p><p>1- Biofeedback</p><p></p><p>2- Animal Afinity</p><p>2- Vigilance</p><p>2- Levitate</p><p></p><p>3- Metaphysical Weapon</p><p>3- Displacement</p><p>3- Claws of the Vampire</p><p></p><p>4- Dimension Door</p><p>4- Inertial Barrier</p><p>4- Polymorph Self</p><p></p><p>5- Energy Barrier</p><p>5- Graft Weapon</p><p>5- Adapt Body</p><p></p><p>6- Breath of the Dragon</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 795900, member: 6562"] Nifty Spiked Chain builds: [b]Human Rogue3/Fighter4[/b], using 32 point buy Str: 14, Dex: 14, Con: 14, Int: 14, Wis: 12, Cha: 12 Put ranks in these skills: Tumble, Balance, Jump, Bluff, Sense Motive, and whatever else you want. Wear a Chain Shirt (eventually an enchanted Mithril Chain Shirt). Tumble into flanking position and wail away at your enemies. You will be VERY mobile! Feats by level: L1 - Rogue1: Combat Reflexes, Expertise L2 - Fighter1: Exotic Weapon Prof. (Spiked Chain) L3 - Rogue2: Weapon Focus (Spiked Chain) L4 - Fighter2: Improved Trip L5 - Rogue3 L6 - Fighter3: Power Attack L7 - Fighter4: Weapon Specialization (Spiked Chain) [b]Human PsiWarrior[/b] again using 32 point buy Str: 14, Dex: 14, Con: 14, Int: 14, Wis: 14, Cha 10 Again, focus on mobility, and denying your opponent mobility. You will be able to do this with some nifty Psionic Feats. For skills, take Tumble, Jump, Balance and Concentration to start. Group 1) Stand Still + Combat Reflexes + Expertise -> Improved Trip You smack anyone who tries to close with you. If you hit, you can try to trip them or just stop them in their tracks. If you trip them, you get a free attack. Group 2) Dodge -> Mobility -> Spring Attack + Expertise -> Improved Trip You run up, trip someone, get a free attack, then run away. They have to spend their next round standing up. Works even better combined with Speed of Thought, Skate and/or Burst (which all improve your speed). Chain 1) Speed of Thought -> Psionic Charge -> Up the Walls Works great with Spring Attack -- you can run up a wall, attack a flying foe, and run down the wall again. Chain 2) Inner Strength -> Talented -> Trigger Power (Animal Affinity) You get some extra Power Points, some extra uses out of Burst (good 0-level power), and the chance to improve your stats by 1d4+1 each for HOURS for free. Chain 3) Power Attack -> Psionic Weapon -> Deep Impact By expending a horrible number of Power Points, you can make melee attacks as though they were touch attacks. Recommended Powers by level: 0- Burst 0- Detect Psionics (if playing in a Psi Is Magic world) 0- Float 1- Skate 1- Combat Precognition 1- Biofeedback 2- Animal Afinity 2- Vigilance 2- Levitate 3- Metaphysical Weapon 3- Displacement 3- Claws of the Vampire 4- Dimension Door 4- Inertial Barrier 4- Polymorph Self 5- Energy Barrier 5- Graft Weapon 5- Adapt Body 6- Breath of the Dragon -- Nifft [/QUOTE]
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