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General Tabletop Discussion
*Pathfinder & Starfinder
Spiked chain questions/prestige classes?
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<blockquote data-quote="Pax" data-source="post: 797947" data-attributes="member: 6875"><p>I'm afraid I don't agree with some of the prior "neds high stats everywhere" suggestions above. I don't see Spring Attack as being needed, especially not for a Large or bigger chain-wielder.</p><p></p><p>Really, you need a 13+ Intelligence, and as high a Strength as you can manage. A Dexterity of 12 or 14 is nice, but not absolutely required.</p><p></p><p>One example Fighter(10):</p><p></p><p>Char. 1 --- Exotic Weapon (Heavy Spiked Chain)</p><p>Fighter 1 - Expertise</p><p>Fighter 2 - Improved Trip</p><p>Char. 3 --- Knockdown</p><p>Fighter 4 - Combat Reflexes</p><p>Char. 6 --- Large and In Charge</p><p>Fighter 6 - Weapon Focus (Heavy Spiked Chain)</p><p>Fighter 8 - Weapon Specialisation (Heavy Spiked Chain)</p><p>Char. 9 --- Improved Critical (Heavy Spiked Chain)</p><p>Fighter10 - Power Attack</p><p></p><p>Make this a Large character (Half-Ogre perhaps), and upsize the Spiked Chain to 2d6 damage, as well as increasing it's reach by 5', to 15'. Then, since it's a Gold or Platinum "heavy" chain, it goes up to 3d6.</p><p></p><p>Put on a Ring of Growth (SavS), and you and the chain get bigger ... bumping the damage up to 4d6, and the reach to 20'.</p><p></p><p>All that, at ECL 11 (10 if you can forgo Power Attack ...). Will it destroy anything it encounters? Nope.</p><p></p><p>Will it give HEADACHES to anything it encounters? Yep!</p><p></p><p>And most importantly, will it be FUN to bring this monstrousity into melee combat ... ? <strong>Hell, yeah!</strong></p></blockquote><p></p>
[QUOTE="Pax, post: 797947, member: 6875"] I'm afraid I don't agree with some of the prior "neds high stats everywhere" suggestions above. I don't see Spring Attack as being needed, especially not for a Large or bigger chain-wielder. Really, you need a 13+ Intelligence, and as high a Strength as you can manage. A Dexterity of 12 or 14 is nice, but not absolutely required. One example Fighter(10): Char. 1 --- Exotic Weapon (Heavy Spiked Chain) Fighter 1 - Expertise Fighter 2 - Improved Trip Char. 3 --- Knockdown Fighter 4 - Combat Reflexes Char. 6 --- Large and In Charge Fighter 6 - Weapon Focus (Heavy Spiked Chain) Fighter 8 - Weapon Specialisation (Heavy Spiked Chain) Char. 9 --- Improved Critical (Heavy Spiked Chain) Fighter10 - Power Attack Make this a Large character (Half-Ogre perhaps), and upsize the Spiked Chain to 2d6 damage, as well as increasing it's reach by 5', to 15'. Then, since it's a Gold or Platinum "heavy" chain, it goes up to 3d6. Put on a Ring of Growth (SavS), and you and the chain get bigger ... bumping the damage up to 4d6, and the reach to 20'. All that, at ECL 11 (10 if you can forgo Power Attack ...). Will it destroy anything it encounters? Nope. Will it give HEADACHES to anything it encounters? Yep! And most importantly, will it be FUN to bring this monstrousity into melee combat ... ? [b]Hell, yeah![/b] [/QUOTE]
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Spiked chain questions/prestige classes?
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