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<blockquote data-quote="Kodam" data-source="post: 1781619" data-attributes="member: 13043"><p>Hi!</p><p></p><p>I've pointed this out before but here are my thoughts:</p><p></p><p>1. A SC-Fighter needs 4 of the 6 Attributes to be at least 13. Str for PA which is indeed quite good for the 2handed SC. Dex needs to be at least 12 if Combat Reflexes ought to be any good. If he wants to go the AoO-route he needs to have a 14. Con is important for anyone especially for melee-types. And finally you need Int 13 which doesn't contribute one bit to combat. </p><p>2. Lets take a look at its features: needs EWP, "improved reach" (5ft & 10ft), tripping, disarm +2, won't show up in treasures often (DM discretion), Dmg 2W4/x20. Compare this to: Halberd: 2 different damage types, martial weapon, set vs charge, tripping, Dmg 1W10/x3; So the SC gives you for EWP: +2 on Disarm and the imp reach at the cost of lower damage, lower Crit-Mod, set vs charge and one feat. And you'll propably find a "special" (=dragonbane, ghost touch, holy, etc) Halberd long before a "special" SC. </p><p>3. I've played a SC-Fighter an in my experience you get those reach-extra-attacks exactely once per battle - at the beginning. From round 2 on the reach doesn`t do much any more. Our priest had to spend his spells otherwise (mainly for healing) and since our Sorc didn`t have the spell, there was no <em>enlarge person</em>. You could use potions but they might not be available at any time and it will become expensive very quickly, especially at low levels.</p><p>4. The Greatsword wielder will be stronger, have more HP (propably), be able to fight effectively against huge quadrupeds (which tend to have huge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> str-scores) , deal more damage per hit (higher Str, higher Base Dmg, better Crit) and he won't ever lose his weapon, even if he botches his way of fighting (by the RAW). </p><p>5. Dodge + Mobility will give +5 AC against the SC-Fighter...</p><p></p><p>I think the SC might be the best weapon against other humanoids since all its special abilities come to bear against them. Thats why the SC will come out ahead when compared to other humanoid fighters. If the PCs are facing various monsters instead of humanoids other weapons will be better.</p><p></p><p>Kodam</p></blockquote><p></p>
[QUOTE="Kodam, post: 1781619, member: 13043"] Hi! I've pointed this out before but here are my thoughts: 1. A SC-Fighter needs 4 of the 6 Attributes to be at least 13. Str for PA which is indeed quite good for the 2handed SC. Dex needs to be at least 12 if Combat Reflexes ought to be any good. If he wants to go the AoO-route he needs to have a 14. Con is important for anyone especially for melee-types. And finally you need Int 13 which doesn't contribute one bit to combat. 2. Lets take a look at its features: needs EWP, "improved reach" (5ft & 10ft), tripping, disarm +2, won't show up in treasures often (DM discretion), Dmg 2W4/x20. Compare this to: Halberd: 2 different damage types, martial weapon, set vs charge, tripping, Dmg 1W10/x3; So the SC gives you for EWP: +2 on Disarm and the imp reach at the cost of lower damage, lower Crit-Mod, set vs charge and one feat. And you'll propably find a "special" (=dragonbane, ghost touch, holy, etc) Halberd long before a "special" SC. 3. I've played a SC-Fighter an in my experience you get those reach-extra-attacks exactely once per battle - at the beginning. From round 2 on the reach doesn`t do much any more. Our priest had to spend his spells otherwise (mainly for healing) and since our Sorc didn`t have the spell, there was no [I]enlarge person[/I]. You could use potions but they might not be available at any time and it will become expensive very quickly, especially at low levels. 4. The Greatsword wielder will be stronger, have more HP (propably), be able to fight effectively against huge quadrupeds (which tend to have huge ;) str-scores) , deal more damage per hit (higher Str, higher Base Dmg, better Crit) and he won't ever lose his weapon, even if he botches his way of fighting (by the RAW). 5. Dodge + Mobility will give +5 AC against the SC-Fighter... I think the SC might be the best weapon against other humanoids since all its special abilities come to bear against them. Thats why the SC will come out ahead when compared to other humanoid fighters. If the PCs are facing various monsters instead of humanoids other weapons will be better. Kodam [/QUOTE]
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