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General Tabletop Discussion
*Pathfinder & Starfinder
Spiked chain tactics
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<blockquote data-quote="Whimsical" data-source="post: 2172644" data-attributes="member: 3976"><p>My favorite tactic is to always do five point combat expertise. When I attack someone, I trip them. Since I'm hitting their touch AC, the -5 to hit penalty doesn't really hurt so much. If I trip them I get a free attack at +4 because they are prone, which almost makes up for the -5 penalty.</p><p></p><p>If you can find a way to do it, have him affected by <em><a href="http://www.systemreferencedocuments.org/35/theraven_stephenh/spells/Enlarge_Person.html" target="_blank">Enlarge Person</a></em>. Not only does it add +5 to your trip and disarm attempts, check out pg. 308 of the DMG and look at the Space and Reach diagram for Large[tall]. You would threaten a huge area, larger than the area for a <em>fireball</em>. You would be a living wall doing attacks of opportunity to anyone who stepped out of a threatened square. Now suppose that you were standing on a pedastel 15' or 20' off of the ground, or standing upside down on the ceiling using <em>spider climb</em>, or balancing on a beam or tightrope with maxed out Balance. You can reach your opponents, but they can't reach you. And if you fail to trip them you can choose to keep hold of your chain because if they trip you back you will be out of reach while you are prone. And if you were on a pedastal it would probably grant full cover against those on the ground when you go prone.</p><p></p><p>That's another thing to keep in mind. Have multiple spiked chains handy if you don't want to be tripped on the tripback. Also, buff his strength.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 2172644, member: 3976"] My favorite tactic is to always do five point combat expertise. When I attack someone, I trip them. Since I'm hitting their touch AC, the -5 to hit penalty doesn't really hurt so much. If I trip them I get a free attack at +4 because they are prone, which almost makes up for the -5 penalty. If you can find a way to do it, have him affected by [i][url=http://www.systemreferencedocuments.org/35/theraven_stephenh/spells/Enlarge_Person.html]Enlarge Person[/url][/i]. Not only does it add +5 to your trip and disarm attempts, check out pg. 308 of the DMG and look at the Space and Reach diagram for Large[tall]. You would threaten a huge area, larger than the area for a [i]fireball[/i]. You would be a living wall doing attacks of opportunity to anyone who stepped out of a threatened square. Now suppose that you were standing on a pedastel 15' or 20' off of the ground, or standing upside down on the ceiling using [i]spider climb[/i], or balancing on a beam or tightrope with maxed out Balance. You can reach your opponents, but they can't reach you. And if you fail to trip them you can choose to keep hold of your chain because if they trip you back you will be out of reach while you are prone. And if you were on a pedastal it would probably grant full cover against those on the ground when you go prone. That's another thing to keep in mind. Have multiple spiked chains handy if you don't want to be tripped on the tripback. Also, buff his strength. [/QUOTE]
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