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General Tabletop Discussion
*Pathfinder & Starfinder
Spiked Chain: The Ultimate Defenders Wep or Sir Not Appearing in the Edition?
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<blockquote data-quote="Kaisoku" data-source="post: 4058575" data-attributes="member: 58447"><p>That right there is why it's considered broken. Because it's *that* much better than a polearm with just a single feat.</p><p></p><p>The closest reach weapons that compete are the Guisarme (reach + trip) and Ranseur (reach + disarm).</p><p>Spiked Chain costs an Exotic Weapon proficiency feat.</p><p></p><p>So the question is... would you allow, for a feat, all the following things:</p><p></p><p>1. Allow to choke up on the reach weapon to threaten adjacent foes, <em>at any time.</em> (This means in between attacks, or even when not your turn like as part of an AoO or whatever). So not just giving the option of either/or, but rather.. both all the time.</p><p>2. Add the trip capability, or +2 disarm, depending on which reach weapon you picked.</p><p>3. Allow the weapon to work with Weapon Finesse.</p><p></p><p>At the cost of one step down on the crit multiplier.</p><p></p><p></p><p>#1 is bad enough by itself, and I've seen "choke up" feats that gave less than that, with NO other bonuses. The main reason being how it stacks with size and other tactics (such as tripping).</p><p>This, as a feat, would be rejected by most people I know... and yet, that's exactly what we have here.... spend one feat and voila, all those bonuses compared to the standard Martial weapon choices.</p><p></p><p>If the philophy of "come up with the result, then make rules to get that result and only that result" is followed... instead of 3e's apparent "toss some cool things together based on some arbitrary build rule we think is balanced", then we shouldn't see the same Proud Nail like Spiked Chain.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4058575, member: 58447"] That right there is why it's considered broken. Because it's *that* much better than a polearm with just a single feat. The closest reach weapons that compete are the Guisarme (reach + trip) and Ranseur (reach + disarm). Spiked Chain costs an Exotic Weapon proficiency feat. So the question is... would you allow, for a feat, all the following things: 1. Allow to choke up on the reach weapon to threaten adjacent foes, [I]at any time.[/I] (This means in between attacks, or even when not your turn like as part of an AoO or whatever). So not just giving the option of either/or, but rather.. both all the time. 2. Add the trip capability, or +2 disarm, depending on which reach weapon you picked. 3. Allow the weapon to work with Weapon Finesse. At the cost of one step down on the crit multiplier. #1 is bad enough by itself, and I've seen "choke up" feats that gave less than that, with NO other bonuses. The main reason being how it stacks with size and other tactics (such as tripping). This, as a feat, would be rejected by most people I know... and yet, that's exactly what we have here.... spend one feat and voila, all those bonuses compared to the standard Martial weapon choices. If the philophy of "come up with the result, then make rules to get that result and only that result" is followed... instead of 3e's apparent "toss some cool things together based on some arbitrary build rule we think is balanced", then we shouldn't see the same Proud Nail like Spiked Chain. [/QUOTE]
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Spiked Chain: The Ultimate Defenders Wep or Sir Not Appearing in the Edition?
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