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General Tabletop Discussion
*Pathfinder & Starfinder
Spiked Chain: The Ultimate Defenders Wep or Sir Not Appearing in the Edition?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4059092" data-attributes="member: 18"><p>That's a really odd argument. Polearms "aren't an individual combatant's weapon" because in real life they aren't (except all the ones which were, like Bec de Corbin), yet a weapon that, in real life, would be completely impossible to use in 90% of circumstances is just fine to be better than them?</p><p></p><p>The Spiked Chain is possibly the single stupidest, least-cool weapon ever produced by D&D (and that's with some seriously fierce competition), and whilst I'm fine with it being in 4E, it certainly should not be some kind of uber-weapon like it was in 4E. The idea that one Feat spent should give such a dominating actual advantage is fundamentally ludicrous. There were just too many things you were allowed to do with an idiotic weapon like the Spiked Chain but were not with more normal/sane weapons that it really shamed 3.5E, frankly. I mean, so despite the fact that I can whirl this ridiculous chain around even in a tiny space, and attack at reach and next to me, yet I can't smack someone in the face with the haft of my halberd? I mean jeez... It also seems like the Spiked Chain got maybe just too much bang for it's 1 Feat bucks, especially considering how wildly it leveraged other Feats.</p><p></p><p>Why, yes, I am full of nerd rage regarding Spiked Chains.</p><p></p><p>Hopefully the 4E Fighter system still has the weapon-orientation it did when first described (i.e. Fighters select powers with specific weapons, get modifiers based on specific weapons, etc.), and the Spiked Chain and other "damn silly" weapons will be roundly ignored, and not catergorized or given abilities initially. I'm sure they'll show up to annoy us in Martial Power, but no abilities for the Spiked Chain in the core books, I say! And lots for Polearms!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4059092, member: 18"] That's a really odd argument. Polearms "aren't an individual combatant's weapon" because in real life they aren't (except all the ones which were, like Bec de Corbin), yet a weapon that, in real life, would be completely impossible to use in 90% of circumstances is just fine to be better than them? The Spiked Chain is possibly the single stupidest, least-cool weapon ever produced by D&D (and that's with some seriously fierce competition), and whilst I'm fine with it being in 4E, it certainly should not be some kind of uber-weapon like it was in 4E. The idea that one Feat spent should give such a dominating actual advantage is fundamentally ludicrous. There were just too many things you were allowed to do with an idiotic weapon like the Spiked Chain but were not with more normal/sane weapons that it really shamed 3.5E, frankly. I mean, so despite the fact that I can whirl this ridiculous chain around even in a tiny space, and attack at reach and next to me, yet I can't smack someone in the face with the haft of my halberd? I mean jeez... It also seems like the Spiked Chain got maybe just too much bang for it's 1 Feat bucks, especially considering how wildly it leveraged other Feats. Why, yes, I am full of nerd rage regarding Spiked Chains. Hopefully the 4E Fighter system still has the weapon-orientation it did when first described (i.e. Fighters select powers with specific weapons, get modifiers based on specific weapons, etc.), and the Spiked Chain and other "damn silly" weapons will be roundly ignored, and not catergorized or given abilities initially. I'm sure they'll show up to annoy us in Martial Power, but no abilities for the Spiked Chain in the core books, I say! And lots for Polearms! [/QUOTE]
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