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Spiked Chain wielder?
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1704569" data-attributes="member: 14214"><p>Two levels of barbarian kills the feat tree necessary for a proper spiked chain wielder.</p><p></p><p></p><p>Personally, I think no spiked chain wielder should ever overlook the JohtunBlud from Races of Faerun.</p><p></p><p>Automatic +4 on every trip, disarm, and sunder attempt.</p><p></p><p>And for those of you who say the damage is underrated... At level 7 my spiked chain wielder was outperforming the power attacking, feat focused, weapon specialized, great sword fighter of level 6. He wasn't completely optimized, but neither was my character who'd originally gone with a single level in swashbuckler - gaining weapon finesse, something that was completely unneeded <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But yeah the levels of monk are just as neccessary as the johtunblud feat.</p><p></p><p>Want to have fun and make a GM's head hurt? Carry two spiked chains (you need to drop one occaisionally on a failed trip against an intelligent foe anyway)... Grab a potion of enlarge. Drop both chains, drink potion and announce your usage of the 'monkey grip' feat as you grab both chains, one in each hand.</p><p></p><p>Not in my game of course (denied) but it'll make any GM go 'huh?'</p><p></p><p>Also consider the potion of enlarge with the spiked chain in your hand... now you're doing the damage of a greatsword, except you do it more often.</p><p></p><p>Also, consider going down the karmic strike path rather than the EWM. </p><p></p><p>Furthermore, with a little careful planning, you'll find that Fighter 4 and Monk 4 are all you need for 98% of your feats... the rest you can get from either straight fighter, or mixing in a better PrC than EWM (tactical soldier? Whirling Dervish?)</p><p></p><p>Have fun! I certainly enjoyed taking out a Frost Giant at 6th level... Enlarged, 15' reach and AC enough to dodge boulders... he'd close, I'd trip, down, hit. He'd stand up and I'd AoO hit 'em. He hit me once, and I karmic striked to trip him, hit 'em, then used my action to move to 15' and ready the action to hit 'em if he approached me. He stood, hit 'em, came to me, tried to trip with AoO (missed) and hit with readied action to trip again (made) and hit again. This went on for about 5 rounds before he died.</p><p></p><p>CR11 vs Lvl 6 Spiked Chain. Swallow that, you Great sword enthusiasts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1704569, member: 14214"] Two levels of barbarian kills the feat tree necessary for a proper spiked chain wielder. Personally, I think no spiked chain wielder should ever overlook the JohtunBlud from Races of Faerun. Automatic +4 on every trip, disarm, and sunder attempt. And for those of you who say the damage is underrated... At level 7 my spiked chain wielder was outperforming the power attacking, feat focused, weapon specialized, great sword fighter of level 6. He wasn't completely optimized, but neither was my character who'd originally gone with a single level in swashbuckler - gaining weapon finesse, something that was completely unneeded :) But yeah the levels of monk are just as neccessary as the johtunblud feat. Want to have fun and make a GM's head hurt? Carry two spiked chains (you need to drop one occaisionally on a failed trip against an intelligent foe anyway)... Grab a potion of enlarge. Drop both chains, drink potion and announce your usage of the 'monkey grip' feat as you grab both chains, one in each hand. Not in my game of course (denied) but it'll make any GM go 'huh?' Also consider the potion of enlarge with the spiked chain in your hand... now you're doing the damage of a greatsword, except you do it more often. Also, consider going down the karmic strike path rather than the EWM. Furthermore, with a little careful planning, you'll find that Fighter 4 and Monk 4 are all you need for 98% of your feats... the rest you can get from either straight fighter, or mixing in a better PrC than EWM (tactical soldier? Whirling Dervish?) Have fun! I certainly enjoyed taking out a Frost Giant at 6th level... Enlarged, 15' reach and AC enough to dodge boulders... he'd close, I'd trip, down, hit. He'd stand up and I'd AoO hit 'em. He hit me once, and I karmic striked to trip him, hit 'em, then used my action to move to 15' and ready the action to hit 'em if he approached me. He stood, hit 'em, came to me, tried to trip with AoO (missed) and hit with readied action to trip again (made) and hit again. This went on for about 5 rounds before he died. CR11 vs Lvl 6 Spiked Chain. Swallow that, you Great sword enthusiasts :) [/QUOTE]
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