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Spiked Chains: Pure cheese or sometimes OK?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3022447" data-attributes="member: 31506"><p>They have the right to dislike it, but in dam near every situation I've seen people gripe its because they dont understand how attacks of opportunity work. The person initiates the action, the AoO goes off, the action is resolved. You cant trip someone attempting to stand, since the action is completed after the AoO. The other "problem" is people letting multiple AoO's on the same foe for moving through multiple squares (you can only get one AoO off an opponent for movement no matter what they do). Then theres the whirlwind whine - that an enlarged spiked chain wielder can do a whirlwind attack against a bunch of targets. Whirlwind is a mediocre feat with several terrible pre-reqs that actually have nothing to do with its use. Its usable primarily against non-threats... if you're ever surrounded by a bunch of powerful foes, its better to full attack one to drop it fast. People also forget to apply melee cover when using the spiked chain as well... it doesnt magically pass through your buddies/enemy to attack the thing on the other side of them. </p><p></p><p>So yeah, most of the gripes about the spiked chain are by people who dont bother to learn the rules, and seem to assume that anything that makes a high level fighter even remotely close to the power of a mage is automatically broken. They are FIGHTERS. All they do is fight. They have crappy skills and no utility magic. They should basically dominate combat at all levels.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3022447, member: 31506"] They have the right to dislike it, but in dam near every situation I've seen people gripe its because they dont understand how attacks of opportunity work. The person initiates the action, the AoO goes off, the action is resolved. You cant trip someone attempting to stand, since the action is completed after the AoO. The other "problem" is people letting multiple AoO's on the same foe for moving through multiple squares (you can only get one AoO off an opponent for movement no matter what they do). Then theres the whirlwind whine - that an enlarged spiked chain wielder can do a whirlwind attack against a bunch of targets. Whirlwind is a mediocre feat with several terrible pre-reqs that actually have nothing to do with its use. Its usable primarily against non-threats... if you're ever surrounded by a bunch of powerful foes, its better to full attack one to drop it fast. People also forget to apply melee cover when using the spiked chain as well... it doesnt magically pass through your buddies/enemy to attack the thing on the other side of them. So yeah, most of the gripes about the spiked chain are by people who dont bother to learn the rules, and seem to assume that anything that makes a high level fighter even remotely close to the power of a mage is automatically broken. They are FIGHTERS. All they do is fight. They have crappy skills and no utility magic. They should basically dominate combat at all levels. [/QUOTE]
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