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Spiked Chains: Pure cheese or sometimes OK?
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<blockquote data-quote="bowbe" data-source="post: 3023919" data-attributes="member: 6328"><p>Hmm</p><p></p><p>Couple things...</p><p></p><p>First encounter where a PC used a spiked chain in one of my games... had some dwarf who had a spiked chain "given to him by his father's father's father or some nonsense backstory...and the weapon was immediately disintegrated when it came in contact with a well described RUST MONSTER.</p><p></p><p>Woops.</p><p></p><p>Spiked Chains are no more lame than the 5 ft. stepping archer guy who 5ft. steps all over everything. Man I love sundering their tricked out bows and watching them fidget with no feats left to manage the rest of their gaming experience. </p><p></p><p>manriki-gusari:</p><p></p><p>Weren't these the weapons that eventually defeated the samurai (even more-so than guns) because common folk could wield one to disarm a samurai? Could have read that somewhere but probably im just having a mid-thirties illusion.</p><p></p><p>Divergence:</p><p>I don't buy "reach weapons" not being able to hit adjacent squares in most situations. Adjacent next to you? Perhaps not, Adjacent in front of you? You've got to be joking right? Baseball kids, Baseball! The rules lawyers forgot something fairly simple that most kids learn when they play their first game of baseball. Choke up on the bat! Hell even I had to play baseball. </p><p></p><p>Are we saying that an item with a 10 ft reach has a 20 ft pole? Sure pikes and longspears of antiquity did have such shafts to them and would not adequately attack a flanking opponent or one to your rear. However, most actual pole-arms including head were under 10 ft long. More like 8 ft long including head. I refer to actual glaives, forks, ranseur and other strange pole arm contraptions. </p><p></p><p>Evidently assuming the stretch of your arms with a thrust or swing you get that extra 2 ft to make it a 10 ft reach? How so? Do you actually hold the pole arm by the butt? Or are you choked up on it somewhat already leaving a foot or two of it below your grasping hand and grab closer to the head of the weapon with your guide hand and let the shaft slide across your palm as you do when chopping wood (slashing) or shooting pool (Piercing)? So the generic "10 ft reach" is actually more like 8 ft reach but hey we work in squares and round numbers that are easy to math out so give it 10. Why not? </p><p></p><p>We easily understand that a longsword is about 3 feet or so long and your arm is 2-3 feet long so 5 ft. reach fine and dandy.</p><p></p><p>What about a Greatsword? A greatsword... well thats a weapon almost 5-6 ft long including handle. Adding in your arms shouldn't it have 7-8 ft. reach? I mean using that analogy a greatsword warrior should get aoo's vs. longsword or battle axe fighters? Shouldn't a longsword have reach over a shortsword? A shortsword over a dagger? </p><p></p><p>Ok Ok, so rules nerds will argue that you can't use a "reach" weapon in a 5 ft corridor against something next to you. I'll grant that, that's common sense. Or a corridor or room narrower than the haft of the weapon vs. adjacent flanking foes. Again, Granted. Common Sense.</p><p></p><p>In an open room or wilderness setting however why CANT you use a glaive or fauchard fork or some such reach gizmo against someone 5 ft away by choking up on the haft of the weapon? Again, Dumb rule. Not thought through or something. </p><p></p><p>I agree with folks who argue that chain weapons can attack adjacent folks, for the same reason I argue that the majority of "reach weapons" should be allowed to attack adjacent foes... both instances depending on the battlefield environment. </p><p></p><p>I disagree with using spiked chains underwater. Piercing or not, try swinging a chain underwater and see where that gets you. Common sense vs. dumb rule. </p><p></p><p>At any rate Whiz. Hope your chain fighting ranger/hunter dude scares the living crap out of your PCs and makes them run like frightened kindergarteners. Sounds like a wicked encounter. Give him some of those feather whips and boots of flying. He can feather whip/ grapple the spellcasters and archers and hover over the heads of the non-reach having fighters and crunch them upside the head with his spiked chain all day long without any real worries. </p><p></p><p>It will be beautiful! In fact, make sure you have a series of adventures set up for the party once he captures them, sells their equipment at Ptolus-Bay (Or my preferred BardsGateBay) and turns them over to those who hired him to collect the bounty. Hopefully one of them has craft weapons skill to make a shiv from the bedsprings of whatever deep dark, sunless crud hole you throw them into so that they can fight their way out and earn their much anticipated revenge. </p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3023919, member: 6328"] Hmm Couple things... First encounter where a PC used a spiked chain in one of my games... had some dwarf who had a spiked chain "given to him by his father's father's father or some nonsense backstory...and the weapon was immediately disintegrated when it came in contact with a well described RUST MONSTER. Woops. Spiked Chains are no more lame than the 5 ft. stepping archer guy who 5ft. steps all over everything. Man I love sundering their tricked out bows and watching them fidget with no feats left to manage the rest of their gaming experience. manriki-gusari: Weren't these the weapons that eventually defeated the samurai (even more-so than guns) because common folk could wield one to disarm a samurai? Could have read that somewhere but probably im just having a mid-thirties illusion. Divergence: I don't buy "reach weapons" not being able to hit adjacent squares in most situations. Adjacent next to you? Perhaps not, Adjacent in front of you? You've got to be joking right? Baseball kids, Baseball! The rules lawyers forgot something fairly simple that most kids learn when they play their first game of baseball. Choke up on the bat! Hell even I had to play baseball. Are we saying that an item with a 10 ft reach has a 20 ft pole? Sure pikes and longspears of antiquity did have such shafts to them and would not adequately attack a flanking opponent or one to your rear. However, most actual pole-arms including head were under 10 ft long. More like 8 ft long including head. I refer to actual glaives, forks, ranseur and other strange pole arm contraptions. Evidently assuming the stretch of your arms with a thrust or swing you get that extra 2 ft to make it a 10 ft reach? How so? Do you actually hold the pole arm by the butt? Or are you choked up on it somewhat already leaving a foot or two of it below your grasping hand and grab closer to the head of the weapon with your guide hand and let the shaft slide across your palm as you do when chopping wood (slashing) or shooting pool (Piercing)? So the generic "10 ft reach" is actually more like 8 ft reach but hey we work in squares and round numbers that are easy to math out so give it 10. Why not? We easily understand that a longsword is about 3 feet or so long and your arm is 2-3 feet long so 5 ft. reach fine and dandy. What about a Greatsword? A greatsword... well thats a weapon almost 5-6 ft long including handle. Adding in your arms shouldn't it have 7-8 ft. reach? I mean using that analogy a greatsword warrior should get aoo's vs. longsword or battle axe fighters? Shouldn't a longsword have reach over a shortsword? A shortsword over a dagger? Ok Ok, so rules nerds will argue that you can't use a "reach" weapon in a 5 ft corridor against something next to you. I'll grant that, that's common sense. Or a corridor or room narrower than the haft of the weapon vs. adjacent flanking foes. Again, Granted. Common Sense. In an open room or wilderness setting however why CANT you use a glaive or fauchard fork or some such reach gizmo against someone 5 ft away by choking up on the haft of the weapon? Again, Dumb rule. Not thought through or something. I agree with folks who argue that chain weapons can attack adjacent folks, for the same reason I argue that the majority of "reach weapons" should be allowed to attack adjacent foes... both instances depending on the battlefield environment. I disagree with using spiked chains underwater. Piercing or not, try swinging a chain underwater and see where that gets you. Common sense vs. dumb rule. At any rate Whiz. Hope your chain fighting ranger/hunter dude scares the living crap out of your PCs and makes them run like frightened kindergarteners. Sounds like a wicked encounter. Give him some of those feather whips and boots of flying. He can feather whip/ grapple the spellcasters and archers and hover over the heads of the non-reach having fighters and crunch them upside the head with his spiked chain all day long without any real worries. It will be beautiful! In fact, make sure you have a series of adventures set up for the party once he captures them, sells their equipment at Ptolus-Bay (Or my preferred BardsGateBay) and turns them over to those who hired him to collect the bounty. Hopefully one of them has craft weapons skill to make a shiv from the bedsprings of whatever deep dark, sunless crud hole you throw them into so that they can fight their way out and earn their much anticipated revenge. Case [/QUOTE]
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